the sine wave
May 2004

- 14 -
Time to go home
Finals are over, and I'll be heading home tomorrow.  First I'll have to get my stuff ready to go, and that means turning off the computer and getting it ready for the journey home, as well as doing something about all this dust.  Maybe I'll run the vacuum cleaner over the carpet a few times.  I hope I can do my laundry before I go like I did last time, and to make sure I have a good chance of that, I'll get up early tomorrow morning.  This summer, I hope I can finally get my life together and find a job so I'm not such a leech on my family and everyone else around me, but I also hope I can still play all those games I want.

- 13 -
The final cleanup
Tomorrow I take my last final, but I'm starting cleaning up a bit early.  I've put up all my books and thrown away some old containers, but I still have to dust the room.  There's so much dust built up in here, it's not even funny.  I wiped off a lot of the dust about a month ago, and I tried to blow it out of the room with a fan, but it hasn't gone away.  There's not much time left before I move out, and I'm trying to think if there's anything else I can download before I'm stuck with a 56K modem connection back at home, but I can't think of anything yet.

- 12 -
It's almost over
Four of my finals are done, and I only have one left to go before I go back home.  I still have to take my Operating Systems final, and I hope I do better on it than I did the midterm.  This time I'm going to carefully read the lecture notes and review the material, and I'll familiarize myself with the terminology.  The final will deal mostly with memory, file systems, and security, and I've had enough experience with the homework to know how the memory and file interactions work.

- 11 -
Blue dirt water and flipped-block reflections
I've been thinking about making more Drakan multiplayer levels to get me back in the Azenera editing mood, and this time I might take a look back into my childhood and rehash some old ideas.  I remember that I used to make a ton of levels for a game called Ultimate Wizard, and I also made levels in the Boulder Dash Construction Kit.  That's where I really got started with this whole level editing business, and my brother made some levels too.  Unfortunately, my Commodore 64 stopped working some time ago and I am no longer able to play the levels my brother and I made, so all I have are the memories.  I remember all the crazy names for levels we came up with.  One Ultimate Wizard level was called Entire Biudner, and it was nothing but a big block filled with arrow tiles that took you on a long winding path to the end.  Another level was called Gosby Lasder Otrew, and all I remember about it was that it was based on the original level 42, Aeropics, but it had more slides or treasures added or something.  There was also a level simply called Vanessa, and it was purple with lots of ropes.  I think my brother made that one.  Also, there were some levels that were nothing but a row of up arrows at the bottom and down arrows at the top, with infinitely spawning treasures on one side, and you spent the whole level teleporting up and down, getting an endless number of treasures along the way.  When you went to the side and got the infinite treasures, the entire screen would fill with rows of treasure in a rainbow pattern.  Back when I was a kid, that was the best thing in the entire world, but now that I look back, it seems kind of pointless and lacking in challenge just to get treasures all the time with no obstacles or enemies.  Later on, I started to make some levels with more cohesive themes.  For example, in Boulder Dash, I made a level series where you started out in the city, and I used those Rockford clones to represent fellow citizens.  The next level took place in the same city, but it was after an attack by some evil fireflies, so the buildings were destroyed and you had to dodge fireflies and dive into a pool.  The pool was actually just a bunch of blue dirt, but in my imagination, it was water.  In the level after that, you had to swim through an underwater passage while avoiding aquatic butterflies, and I made sure to set the time limit low to simulate actually being underwater and needing to surface for air.  I don't know what I did after that.  Maybe that was when my Commodore broke down.  I also remember making a level for Ultimate Wizard that simulated a reflective body of water.  The actual playing field was at the top of the screen, and the lower half was a reflection of that, minus the sprites.  The reflection was done by looking at the block pattern at the top and drawing a flipped version of it on the bottom half.  Of course, nowadays there are games in 3D that actually implement complex water reflection effects, like Far Cry.  I look forward to what the future will bring for rendering capability, but there will always be a place in my heart for blue dirt water and flipped-block reflections.

- 10 -
Forgetfulness and absentmindedness
Sometimes I think it might be better if I just threw out my TV.  Seriously, I need to study for this macroeconomics exam and I can't be watching some show when I need to know about aggregate demand and the money market and the price level and all that stuff.  I mean, I think I know it pretty well by now, but there's always time I could spend making sure I don't get tripped up by some tricky question.

- 9 -
Hooray, Joey's story goes on!
I just remembered that there's going to be a spinoff of Friends that stars Joey as the main character!  Now I won't have to delve into the depths of fan fiction in order to determine what happens to Joey.  Will this spinoff last a long time like Frasier, or will it go the way of After M*A*S*H?  Only time will tell.  I just hope it lasts long enough for the Friends cast to come and visit Joey once again so they can all be reunited!  What would they all do?  I think Monica would chide Joey for not using a coaster when he put his drinks on the table, and Chandler would say, "Could this house be any messier?" and Phoebe would sing a song or say something dumb and Rachel and Ross would, I don't know, stand around and talk about how this time they were really on a break.  I'd better not do any more speculation like this because I promised a month free of sarcasm and irony and I'm already treading on dangerous ground.

- 8 -
The Game Boy Advance situation
Most of the games I've gotten for the GBA have been all the Metroid and Castlevania games that were released, as well as some Zelda games for the Game Boy Color and a Namco arcade game pack.  Now, Metroid and Caslevania are good series but I can't live on those games alone!  Well, technically I could live without any games at all, but I want to find some more good GBA games.  I've been thinking about trying some role-playing games, and I've seen mixed reviews of Golden Sun.  It seems like most of the games people recommend are turn-based strategy games like Fire Emblem and Final Fantasy Tactics Advance, so maybe I'll try to get into that genre.

- 7 -
Back to the games
As you've probably seen last month if you've been keeping up with my site, I have taken an interest in a little game called Beyond Good & Evil.  However, I am at an impasse regarding which system would be the best to play it.  It's going to take a lot of soul searching, as well as searching the Internet for comparisons and opinions, to figure this one out.  With Halo, it's an easy choice because I don't have an Xbox, but Prince of Persia: Sands of Time is another game that forces such a tough decision.  I wish that in each copy of a game sold, there could be a version that works on every system for which the game is designed.  For example, a game for both the Playstation 2 and the Gamecube could contain both a PS2 disc and a Gamecube disc in the box.  Of course, this wouldn't be so good for Xbox players of Halo because they would have had to wait for the PC and Mac versions, and of course, the Morrowind expansion packs on the PC would have had to wait until the special edition game for the Xbox was released.  Since games are often released on multiple systems, I think it would be a good idea for someone to create a Web site dedicated to comparing all the different versions of games and giving their opinion on which one is best.

- 6 -
The end of an era
Tonight marks the end of Friends, and as we look back on the past decade, we inevitably think of our favorite Friends moments.  I remember when Phoebe sang "Smelly Cat," and when Ross tried to wear leather pants to impress his date, and when nobody could remember what Chandler's job was.  Those were such memories, and those were such Friends.  I don't just think it's the Friends on TV who are saying goodbye tonight.  I think we're all saying goodbye back at the TV screen, thanking the characters for the wonderful memories they've given us.  Thank you Ross and Rachel, thank you Monica and Chandler, thank you Phoebe, and thank you Joey.  Say, did anyone else think Phoebe and Joey would get together?  That way, all the Friends would be paired up amongst themselves.  As the series ended, Phoebe was with Mike, and I like to think that Joey will find someone someday, but sadly I'll never know unless I add some particularly heartwarming piece of post-finale fan fiction to my personal canon.  Goodbye, Friends, and thanks for the memories.

- 5 -
Let the tournament begin!
I mentioned Onslaught yesterday, and that's relevant to today's topic because another game I want to get is Unreal Tournament 2004.  In case you're wondering, I already have UT2003, but I picked it up at a lower price because I heard it wasn't as good as the original Unreal Tournament.  Now, I got a lot of value out of the original UT, especially with the multitude of mods and the feature that let you play the original Unreal using UT weapons.  For UT2003, however, the base game wasn't as good as I hoped, but the bonus packs that were released later made up for it with new game modes such as Mutant and Invasion.  One thing I'm wondering about is the fact that you can spawn vehicles in UT2003 with the console and drive them around, but none of the levels included with the game or any of the bonus packs use the vehicles at all.  It's probably no big loss, because none of the levels or playing types would really benefit much from vehicles, but the large outdoor Onslaught environments of UT2004 look like they're just made for tearing around in a Scorpion truck or a Manta hovercraft.

- 4 -
Games I want to play
There are so many games I want to play, I just don't know where to begin.  Let's start with Halo.  I've played the demo, and it seems like a good game, even if the PC version doesn't have cooperative play.  Many people are upset about that, but I hardly ever play games with other people because cooperation tends to be difficult, so I won't be missing out too much.  The idea of a ring-shaped world, like in the book Ringworld, seems like an interesting idea, but from what I've seen in the demo, I think it would be good if there were a game that let you explore the entire surface and inside of the ring structure.  I know it would take a lot of work, and there would have to be interesting places all around the ring, but I think it could be done.  It would be sort of like the exploration of Morrowind crossed with the action and environments of Halo.  From the early videos of the game, it kind of looked like Halo was going to be a more far-reaching game with vast environments that you had to take control of, like in a real-time strategy game or an Onslaught match in Unreal Tournament 2004, rather than a straightforward first-person shooter.

- 3 -
It's already happening
Yesterday I talked about how nostalgia makes us forget all the shortcomings of games we played in the past, and it turns out that it's already happening for me with the game Unreal, which is not supposed to be old enough for nostalgia to be kicking in yet.  When I think back to the time I played through Unreal, I remember it being this great experience in an immersive, complex world, with intense combat and an incredible storyline.  But now, I'm playing through the game again, and while overall it's still a more satisfying experience than Unreal 2 (mostly because in the latter game, your character moves so slowly), it still has frustrating parts and moments of tedium.  There are times when I keep reloading because I lose too much health or ammo during a battle, and in some places, I have to run across a vast, flat field toward a destination in the distance, which can become quite boring.  Also, some of the items that I remember being interesting are in fact kind of useless.  The force field, for example, just puts an immobile barrier in front of you, and I haven't found much use for that.  Also, I haven't gotten much use out of the invisibility or voice box.  I remember the storyline in Unreal as being this fascinating epic that is revealed through logs and notes written by the recently deceased, similar to System Shock 2, but when I play it again, I notice all the errors in spelling and grammar and the attempts at juvenile humor.  However, even with its problems, Unreal is still fun to play, especially since it runs at such a high frame rate on my system.

- 2 -
Yearning for an experience long gone
I've read video game message boards and seen people pining for the good old days of video games.  For example, one of the things that people complain about in the new Metroid games is the fact that you can't get lost as easily as you can in the first two games, which don't have maps, and a complaint specific to Zero Mission is that it isn't as open-ended as the original.  Now, I can understand where people are coming from.  One of the things I remember fondly is being lost in Norfair, and trying to find my way around Kraid's lair, and feeling like the world is so vast and that you never know what new secrets you might find.  However, even though my memories of it are good, I'm not sure that my actual feelings at the time were entirely positive.  I may have been on the verge of boredom, or perhaps I was very frustrated.  In fact, I was often frustrated at video games, and I would get angry whenever I failed repeatedly, so I suppose my experiences with video games were not really a nonstop roller coaster of fun.  However, when I remember playing those old games, the nostalgia and memories of good times come flooding back immediately, and it takes some deeper thinking to remember the frustration and anguish of missing a tricky jump or losing my last life on the final level.  Maybe in ten or twenty more years, I'll remember only the fun, memorable parts of a game like Mario Sunshine, such as battling the manta ray shadow on the beach, and I'll forget all about the time I kept falling to my demise while trying to finish one of those "secret" levels.

- 1 -
May fool!  Then, May reverence
At first I only mentioned this on the Surreal-News forums a few times, but I made a William Hung version of Sky Island.  I'm not going to provide pictures or give support for this level in any way, because this kind of joke is worn out by now.  This gesture is the first step of my theme for this month.  I've decided that for the rest of the month, I will keep the front page of the Sine Wave free of obvious irony and sarcasm.  It's going to be tough to do, but I think that if I just keep from breaking into a lunatic grin and thinking I'm so clever while typing these updates, I can do it.  All topics discussed here will either be about video games, or they'll be serious musings on the world and life in general.

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