the sine wave
March 2003

Spring Break!
Well, it's Spring Break.  Actually, it's mostly over by now, but I had a good time.  I didn't go to Mexico or the Bahamas or anywhere like that, but I did get a chance to go home and see my family once again, and I got to continue my Playstation 2 game progress.  I finally finished Final Fantasy X, and I found all the secrets and got all the skill points in Ratchet and Clank.  The end of FFX was actually a little harder than I thought it would be, and I died the first time I tried it because I got ambushed by a Malboro, who used the Bad Breath attack on me.  All I could do was sit there as my characters spun around in confusion, slowly dying of poison while trying to beat each other to death with their weapons.  The next time I tried, I didn't have to fight a Malboro, but it was my first time doing the Summoner battles at the end of the game.  Luckily I was able to beat them all, including the Magus Sisters.  Then came the final boss, which was actually easier to beat than I thought it would be because I had powered up Yuna so much, including getting her ultimate weapon, that her Holy spell did a really high amount of damage.  I've also been playing Kingdom Hearts, which is really fun.  I just got into building really souped-up gummi ships with tons of weapons and complex wing designs, and I'm getting into the second set of stages including the Aladdin and Little Mermaid worlds.  The Little Mermaid world was tough, and at first I had a little trouble defeating Ursula's second form, but then I went and got some items that increased my magic abilities so I could cast the cure spell more often, and I was able to stay alive long enough to beat Ursula.  Now I'm going into the Nightmare Before Christmas world, which has the spooky graveyard design found in most video games.  When you arrive in that world, your characters start out dressed up like monsters, just like they started as sea creatures in the Little Mermaid world, so that's kind of a cool feature.  I sort of wish you could take the world-specific characters, like Tarzan or Ariel, into other worlds with you instead of just having Donald and Goofy be the only full-time supporting characters, but I suppose it would have become harder to keep track of everyone and keep them equipped.  One other game I tried was Super Bust-a-Move 2, which is part of the Puzzle Bobble series of games where you shoot bubbles and try to attach them to other bubbles of the same color.  It's a good game, but I tried the story mode, and the voice acting is awful!  I mean, this is really some of the worst voice acting I've ever heard in a game.  But then again, just like the game Kirby's Avalanche for the Super Nintendo, the game wasn't really built around a story, so the poor voice acting and dialogue translation is forgivable.  Today I got the old games Thief and Thief 2 in a single package, and I installed them on the computer here at home, but there must be something wrong with my video card drivers because all the world geometry appeared in full brightness, with no light variation, while the objects in the world were lit correctly.  In most games, that would be a sort of advantage even if it made the game look ugly, but in the Thief games it's not good at all because I need to see how bright everything is to determine where I can move without getting seen by guards.  I'll be going back to college tomorrow, so I won't get to comment on the Oscars or anything until May, when I get back home again.  Until then, I'll be working on all sorts of projects and studying for tests, and maybe I'll try to do something with Azenera, like remove some of the hundreds of items I scattered all over the place or implement the ghost-fighting system, and maybe I'll get some work done on level 5.  I really am still working on this level series, so don't worry.

Back to The Sine Wave