the sine wave
January 2002

- 19 -
Slowly but surely
Azenera level 3 is done now.  At least, it's done in the sense that you can get through the level and do everything you're supposed to be able to do.  None of the Azenera levels will truly be done until I stop working on the series for good, because the entire series is a work in progress and I'll probably keep changing it around and adding stuff.  I probably accidentally left in some stupid bug in level 3 like a character saying the wrong thing or a visibility toggler not working the right way, but I'll play through it again and see if everything works.  Maybe I'll put up a new version while I'm at college by sending it to my family so they can get to the server.  I'll really try to get it done faster, because I can't keep going at this rate and expect anyone to stick around and wait until the whole thing is done.  I should find some way to get motivated and not be distracted all the time.  Sometimes I wish I had some kind of hyperfocus ability where I could spend most of the day editing and never lose patience or not know what to do next.

- 18 -
Almost time to go back
It's almost time for me to go back to college.  Tomorrow's entry will be my last until I come back and update during spring break and post the Big Huge February Update.  Want to know what classes I'm taking?  I'm taking Japanese again, even though it's getting really hard and I think my teachers know I'm not doing as much as I should be.  I'm taking another math class and another computer science class for my computer science major, and I'm also taking an environmental conservation class.  I hope I do well in these classes, especially Japanese, because it's going to take a hit from a lightning bolt filled with fluency to bring me up to a reasonable level in that class.

- 17 -
Finishing up level 3
Well, I've figured out most of the changes I'm going to make to the structure of Azenera, and I'm now almost done with level 3.  I still have to put in some objects, set some layer lighting, add some dialogue points and trigger sequences, and I'm done with the close-fog swamp level.  Level 4 will be a more dragon-oriented level where you can really blast away at some enemy dragons, but you'll also do plenty of exploring on foot.  You'll also meet the new succubus queen and find out more about your good friend Kalak, the death mage who appears briefly in levels 2 and 3.  I'm planning to add some kind of weapon that's really weak, but it drains health from enemies and has infinite durability, so you won't need to use healing items if you're skilled with the weapon.  This weapon will be in some kind of fortress where you have to solve a puzzle or something in order to get it.

- 16 -
A quick fix
Last night I went and fixed the fourth Japan Picture Page.  If you saw it before, the page may have scrolled horizontally instead of vertically.  That's because I didn't put the line break after every picture, and it looked normal in Netscape, but Internet Explorer ignored the 600 unit width barrier of the table and stretched it out.  It should look better now.
The loss of innocence
I've been getting spammed by people advertising porn sites lately, and I don't like it.  I'm supposed to be a sweet, innocent person untainted by the corrupt world around me and sheltered from all the forbidden sins of the flesh, but the demonic spammers still seek me out and try to steal my soul with their pornography.  Well, it's not going to work on me!  You want to know why?  Okay, it's partly because the pornography these people advertise is probably really poor quality stuff, or a virus, or some other scam, but mostly it's because I have pledged to keep my soul clean from this kind of thing and not lose my innocence so soon.  But I'm still going to keep playing violent video games, because those don't drain my soul so much in my opinion because... um... well, I guess I can tell fantasy from reality, and they're just so fun to play!  This reminds me, I should at least try out Max Payne and Perfect Dark before I leave for college again so I can see if they work.  I've been so caught up in Final Fantasy X that I've lost track of time.

- 15 -
A bit of mirth and humor
Today I have a few jokes to tell you.  Here's the first one.  Why did the chicken cross the road?  The answer is two: one to screw in the light bulb, and the other to tell the reporters about it!  Ha ha ha!  Okay, here's another joke.  A pirate walks into a law firm and says, "Serve me your finest sushi."  The receptionist looks at the lawyer and says, "We don't have any sushi here."  Then the pirate says, "Then why is that light on the ceiling broken?"  The receptionist says, "It's not broken.  What are you, crazy?"  So then the pirate pulls out his saber and smashes the light above him, and then he gives the receptionist this evil look and growls, "I'm crazy like an elephant, because there's no money in the freezer!"  Wow, I am on a roll tonight!  All right, all right, here's my last joke.  What's the difference between a mouse and a garmok?  What's a garmok, you say?  Well, what's a garmok with YOU?  Ha ha, I am slapping my thigh as I write this, forcing me to type with only one hand.  Now I must type with my feet because these jokes are so funny I wore out the first hand and am now slapping my thigh with the other hand and I cannot stop because it is such a funny experience!  If you don't think so, then all I can say is that I guess you had to be there.

- 14 -
Back to reality
All right, enough with the filler entries, it's time to get down and dirty as we discuss the circus that is my life.  I've been feeding my soul slowly but surely to Final Fantasy X lately, and I've made some real progress.  The good thing about Final Fantasy X is that there's a real challenge to mastering the game, and while I'm sure you can become so powerful that winning the game normally is laughably easy, there are tons of really powerful monsters in the arena who can give you a good fight rather than only one or two powerful enemies like the Emerald and Ruby Weapons.  So far I've gotten 5 of the maximum powered ultimate weapons.  I still have to trudge through the desert and find all the cactuars, and I haven't even leveled up any of my blitzball players or practiced that part of the game that much.  Time to win the rest of Wakka's overdrives and then get the Jupiter Sigil.  There's no way I'll be able to do that before winter break is over, so I'm not going to worry about blitzball for now.  I managed to beat the 200 lightning strikes challenge the first time I attempted it, which was surprising to me since I don't usually have very good reaction time.  The chocobo race was really frustrating, and I'm not even going to get started on the infernal butterfly game in the forest, but the Mars and Moon Sigils were kind of easy to get because I just had to capture some monsters and defeat my own aeons.  It's amazing how even though I said I was getting back to talking about reality in this entry, it's mostly about a fantasy world in a video game.  Well, it's no different from people who live through movies, I guess, although watching movies is probably not as tedious as pressing a button to dodge lightning 200 times, unless the movie is something like Battlefield Earth.  But then again, movie reviewers have to review boring and bad movies along with the good ones, just like Final Fantasy X players have to endure the butterfly game along with exploring new places and progressing with the story.  And just as the butterfly game eventually gets you one of the items needed to power up the Spirit Lance, a viewing of Battlefield Earth eventually gives you a greater understanding of how not to make a movie, so the motivations of video game players and movie critics aren't so separate after all.  In fact, you could even say we're kindred spirits walking the spectral plane of ethereal destiny together.

- 13 -
A story of true heroism
The word "personification" wasn't always a real word.  For example, it wasn't a real word back in 1000 BC, because the English language hadn't been invented yet.  If you went up to someone back then and said "personification" to them, they would look at you funny, and then they would either stab you with an expertly crafted sword or they would revere you as a god because you wore different clothes and probably have a wristwatch which looks like magic to them, those silly quaint people!  But even when there was English, the word "personification" didn't come around until a brave group of heroes decided to make it.  The heroes of legend saw the word "manifestation" as a blight upon humanity, because the first three letters of the word indicated that it was an antiquated artifact of a phallocentric culture that they wanted to forget and leave behind as quickly as possible.  So, they sent up a howling wail to the night sky and made a sound which was overbearing to the stodgy old language guardians, so the guardians wisely decided to give in and let the heroes of legend have their way, or at least just part of their way.  And so the word "personification" was created because of this effort, and although the brave ones did not succeed in making it replace the word "manifestation" completely, and even though it's not a true synonym for the original phallocentric word, the point is that it's in common use by literary scholars to this day.  Some people may view this story as an example of politically correct thuggery getting in the way of respectable tradition, but I see it as a story of how brave and remarkable people, whose names I conveniently forget right now, managed to change the face of language forever.  Good night.

- 12 -
Sticks and stones
There's an old saying that goes, "Sticks and stones may break my bones, but words will never hurt me."  This is a false statement, because words can hurt a lot, sometimes much worse than sticks or stones.  Take, for example, the case of Destructo, the Giant Invincible Robot.  Ever since that monstrosity started terrorizing the big city of Ultropolis, the army tried everything short of nukes to stop it.  They fired bullet after bullet, artillery shell after artillery shell, missile after missile, but nothing could even put a dent in Destructo's armored exterior.  But then, Destructo automatically self-destructed after someone said the magic password.  That password, my friends, was "love."  So you see, love can truly save the day, and words can be much more powerful than sticks or stones or missiles.  Good night.

- 11 -
The Azenera Report
I'm changing this entry because I want to give you the latest report on my level series, Azenera.  I'm planning to add a spell called Sunflare, which is one of the only spells that can destroy a ballista because it uses the poison effect.  I think it'll also work on armored enemies better than normal spells.  There's still the question of how I'll design level 5.  It's going to be a mountain and field combination level, like level 2, and I think I'll have it so the first part is made up of three mountain ridges, one which you fly across on Arokh and the others which you get to through caves and can only explore on foot.  Yes, slowly but surely, this level series is coming together piece by piece.

- 10 -
Don't judge a book by its cover
Let me tell you a story.  I used to own a shop down in the small town of Cornerville, and we sold salami by the hatful.  One day we had this man who wanted to come work for us.  He looked really scraggly, his hair was all mussed up, and he kept twitching around during the interview, and at first I was tempted to reject him.  But then I decided to take a chance and go against my first impressions, so I hired him.  Two days later, he burned down the store and ran away.  The moral of this story is that even though this guy looked bad and actually turned out to be a psycho, there are probably many other people who look different or bad but are actually good people, and those are the people you should keep in mind rather than a single bad seed.  Um... stereotypes are bad, I guess.  Good night.

- 9 -
Retro-entry time yet again
Well, it's the 14th now and I need to finish all my entries up to the 13th.  I'm going to do my new usual trick of dispensing my own personal brand of advice, so here it is.  Terrorism is bad, kids, so don't be a terrorist.  This has been The Sine Wave January 9, and this is your host Salix, signing off.  For the "day."

- 8 -
More link cleaning
The links to the trip and field study sections of this site don't have to be images, but I'm keeping them like that because those are the most substantial part of this site, with over 1000 files on the server.  They're all in the same directory because this server supports subdirectories just about as well as it supports people trying to FTP in from Wisconsin.  Anyway, I'm finally getting around to cleaning up the archives list so it's smaller.  As for the games and stories, I'll keep them the way they are for now, with the descriptions there, but I might move them to another page if the link list gets any bigger.

- 7 -
I used to care so much
Why do I still have most of these links festering away at the edge of my web page, taking up space?  Nobody cares what sites I read, or in most of these cases, what I used to read before they inexplicably withered away and died.  I'll keep the links here in this entry as a tribute, but I'll take them off the links section.  Goodbye The Sparrow's Nest and Project 2501, which were basically the same site.  The owner of those sites was always moving around and changing identities all the time, and as good as the rants on those sites and the later ones were, I can't keep track of what the latest "new" site is all the time so I just gave up.  I'll keep the Sparrow's Nest tribute around but it's old and esoteric so it doesn't get full-time link status anymore.  I don't visit the Pretend K-Files much, and it looks like posts are months apart there so it's too late for me to join and do anything there anyway.  The Dark Café still seems to be thriving to some degree so I'll keep that link in there for now, but it should know I've got my eye on it.  It looks like there are a bunch of Drakan forum members there too, so their little secret hideout is secret no more!  Wow, my Heretic II links page is kind of pathetic, isn't it?  I hardly ever go to those sites anymore, or the Unreal Tournament ones either, and those are easy enough to find on a search engine.  In fact, everything besides my Drakan levels, C++ Builder games, and rants and raves about Final Fantasy games can be found everywhere else on the Internet, and the FF stuff isn't really new and most of it has been said better elsewhere.  Why do I even run this site?  Because it's there, I guess.  I think now that I have more than two years of archives, I'll tidy up the list of links to those sometime.

- 6 -
What to do, what to do...
Yuna's path on the Sphere Grid is right next to the beginning of Rikku's path, separated only by a Level 2 Lock Sphere, so I went ahead and gave Yuna the Steal and Use abilities.  Add that to Rikku's abilities and the Mug ability I taught Kimahri, and now I have three thieves in the group, so I can steal tons of items.  I've also started the arena stuff, and I've been facing a few monsters there that are really out of my league.  The worst so far is Earth Eater, one of the "original" group monsters.  It's immune to sensors and probably most status effects too, and the first thing it did when I fought it was inflict 50000 points of damage on my entire party with three successive Megaton Punch attacks.  And then there's Don Tonberry, who counters all my attacks with an instant-killing Karma attack and kills off all my aeons with Voodoo.  How am I ever supposed to defeat all these monsters?  And when am I going to get more high-level lock spheres?  It was only because Kimahri could mug them from Biran and Yenke that I ever got more than one Level 3 Lock Sphere.  Maybe I should just get to the Zanarkand Ruins already and get the airship so I can start capturing more monsters.

- 5 -
Early to bed, early to rise
If you go to bed early and wake up early as well, you will become wiser and more fulfilled.  I haven't been doing that, so that explains most of the content on this site and should be an even greater incentive for you to follow this particular piece of advice.

- 4 -
I've figured it out, mostly
Well, I've decided to give Kimahri the first few elemental spells used by Lulu, and now I'm taking Rikku's path in reverse until I reach Steal and Use, then I'll go over to the Reflect and Dispel area and work my way back to Cure and Esuna, then if I have time, I'll follow someone else's path.  Maybe I'll have some other characters learn Lancet too.  I hope there's a way to get more Skill Spheres or Special Spheres so I can activate more nodes and build up all my characters more effectively.  It's taking more and more AP to gain sphere levels and I fear there may be a point where it will take days of doing nothing but fighting the strongest monsters just to gain a single level.  I'll probably move on and beat the game before that point, but it would be nice if every character had every node on the board activated.

- 3 -
Still deciding...
I've reached the desert in FFX, and I still can't decide what to do with Kimahri!  I just realized that the Japanese word for "decide" is very similar to the name Kimahri, so maybe having a choice of paths for that character was intentional, and the name was a clever play on words.  Very funny, Squaresoft!  Kimahri is now up to 30 sphere levels!  I think I will go the thief and healer route, because now that Tidus knows Slowga and can give me more turns in battle, it would be nice to be able to steal items with more than one character since I need those items to customize weapons and give the aeons their abilities, and I like to have a few around to use in case I need them.  I got a Level 2 lock sphere so now I can have Kimahri do Yuna's path in reverse, starting with the place that has Reflect and Dispel.
The Difference Catalyst
Intolerance stems from having a low difference threshold, and therefore more difference catalysts that lead to a fear response.  You are only able to be civilized and peaceful as long as the unfamiliarity of the sum of everything you sense is below your personal threshold, but there is only so much difference from what you are used to that you can take before you lash out and become violent or scared.  Everyone has their own threshold, and this is evident in society.  Truly enlightened people have a high threshold for difference and are able to adapt and become accustomed to great changes and differences in life.  Bigots, gang members, and the like have an extremely low difference threshold because they are only willing to be peaceful and tolerant within their own small groups, and they hate everyone else.  Do not think there are any groups that have no low-threshold members!  Even if your identity or preferences are different from those of most people, and so you may fall outside the threshold of unenlightened members of the majority, there are those among you who are used to people with the same unconventional identity, but are unable to stand variation within that identity, and there are those among you who would, even after seeing how the unenlightened members of the majority have ostracized them, would turn right back around and oppress the majority if given half a chance.  The reason I say that you are invariably a potentially violent, intolerant human being is because nobody's personal threshold is infinitely high.  Everyone is stubborn in their own way.  I believe one of the greatest goals in life is to raise your threshold and be able to adapt to greater difference than you are used to, because in the long run, change is always inevitable.  Learn where your difference threshold is, and work to make it higher.  But do not simply adapt and do nothing, for that leads to inaction.  Try to come to a better understanding of the world around you, and base your actions on your best understanding.

- 2 -
No world map?  Impossible!
Well, I've reached the Thunder Plains in FFX and it looks like this game is the first Final Fantasy that doesn't have a world map area, or at least doesn't have a way to get to it in the first 15 hours of play.  There is a map that shows the locations of different places in the world, but I have never gone to an area where you walk across a continent from one landmark to another like you do in all previous games in the series.  I wonder how the airship is going to be handled in this game, or even if there is one.  The chocobos have only been used on one of the roads, and they don't yet seem to be part of any major side quest.  I've noticed that in the past, the even-numbered Final Fantasies haven't done as much with the chocobos.  While FFIV did have you ride two kinds of chocobos and use one to store items, FFVI only had you ride normal yellow chocobos, and in FFVIII, you never saw a chocobo until later in the game and their side quest wasn't as extensive as the ones in other games.  On the other hand, Final Fantasy V started out on a chocobo and had quests such as riding around the world on one, FFVII had chocobo breeding and racing, and FFIX had treasure hunting and finding new abilities.  So far FFX has been fun, but it's kind of linear and formulaic.  You spend some time in a town, go to a temple to solve sphere puzzles and get a new aeon, and then travel along a road while fighting monsters to get to the next town.  There are some events to break the pattern a little, like Operation Mi'ihen and the shoopuf ride, and maybe there'll be some major plot twist somewhere down the line.  I just can't decide what to do with Kimahri!  It would be nice to have another thief and item user in the group, but then again, a thief wouldn't get much use out of the MP draining function of Lancet whereas a mage or healer would.  Tidus and Auron are already the best warriors so I'm not going to send Kimahri down Tidus's path just yet.  Maybe I should wait until I get a level 2 lock sphere and then send Kimahri down the first part of Rikku's path, then move on to the part of Yuna's path where you can get Cura.  But then what do I do?  Do I get Cure and Esuna, or do I go for Curaga?  It would be good to have someone else know Esuna, but then again, it would be good to have someone in addition to Lulu know some elemental attack spells and I just don't know what to do!  Why couldn't Kimahri have a path of his own where you could learn some dragoon skills, like Freya's commands from FFIX?  It would be useful to have a skill that casts Regen on everyone like Reis's Wind or draw MP from an enemy like White Draw.  I'll just keep Kimahri where he is on the sphere grid for now and figure out something later, and I'll send all the characters down their own paths before I do anything else with them.

- 1 -
Happy 2002!
The year is now 2002 and it's time to party like it's 2999.  I'm playing through FFX, but it's going slowly because my brother is always playing when I want to, and the game system is right there where my family likes to gather all the time and I'm afraid they'll laugh at the voices and the graphics.  The graphics are really good and the voices are good too, but my dad is always asking questions without knowing anything about the gameplay or underlying story, and my mom always makes comments whenever a character looks weird or interesting to her.  I'm also working a little on Azenera, and in a short amount of time I fixed a few major problems just by changing one animation.  I found it very annoying how Rynn was always getting tripped up by a few monsters.  Scavengers would trip her with their long arms, wartoks would knock her down with their axes, and the most annoying problem was where giants would shake the ground and trip Rynn just before they died, so they would fall right on top of Rynn and kill her and there was nothing you could do about it except reload and try again or kill it with long-range weapons.  Another possible solution would be to use ice, but I had to take out all the freeze effects because they messed up the death mage generators.  So, for the Hit Reaction FSH animation, I just replaced the default one with a much shorter animation called kneelpickup01, and it really works out well.  Now you have time to roll out of the way before you get squished by a giant.

Back to The Sine Wave