the sine wave
October 2001

The Big Huge October Update
Following in the footsteps of the Big Huge February Update earlier this month comes the Big Huge October Update, because I was too lazy to write an entry for each day.  I finally got around to playing Final Fantasy VIII again and actually getting further into it than the Fire Cavern at the beginning.  When I got the game, I had played it for a while but it didn't really keep my interest, but when I started it again this month, I found it more enjoyable than I remembered.  The junction system took some getting used to, and I think it was the most complex of all the Final Fantasy systems.  I was always having to manage my junctions and avoid getting an unjunctioned character into a battle, because a character without junctions is really weak in Final Fantasy VIII.  One thing that's annoying is that there isn't any easy way to heal all your characters.  Cure spells and the Recover command only heal one person, the Mega-Potion heals everyone but only by 1000 HP, and the closest thing to a heal-all spell is Selphie's Full-Cure or Quistis's White Wind blue magic limit break, which are actually quite useful, especially after the attack that brings everyone's HP down to 1.  I wish I could have learned that Gravija spell that some enemies used against me, but I didn't use summons much so maybe the Diablos summon is just like it.
No!  Another Drakan bug!
There were many beautiful days here in Wisconsin.  The sun was shining brightly, the birds were singing and the squirrels and chipmunks were getting ready for winter, and the trees had turned to their lovely fall colors.  But none of this could wrench the darkness from upon my soul, because I had discovered yet another Drakan bug.  This one is on the same seriousness level as the one-space bow bug, because some people might not even run into it, but it's still a way to break the game.  The bug involves the freeze damage effect and death mages.  Whenever you kill a death mage with a freeze weapon, it freezes, and then after it thaws out, it just hangs there in midair doing nothing.  You end up with a permanently visible death mage carcass hovering above the ground.  Normally this would just be a simple graphical glitch I could just shrug off, but for me, it is more than that.  I plan on putting places in Azenera where death mages continually respawn, so you can't backtrack without some danger and so there's more challenge and incentive to get through these places quickly.  They're set up so that there can only be 1 death mage per spawn point on the level at a time.  The freeze bug makes it so that the mages stop respawning, and that's just not going to work.  I'll have to remove every single freeze damage effect from Azenera.  Luckily, I found a way to modify a burn effect to look like frost.  It's a real shame, because I really wanted to have a way to kill giants with a melee weapon without the danger of them falling on you, and the freeze effect was the only way to do that.  If only the game were better designed!  Maybe it's no accident that the point in Drakan where you get the ice sword and the point you first encounter death mages are so far apart.
I have to get this entry finished
It's November now.  Did you know that?  I'm waiting until the last minute to write the rest of the Big Huge October Update.  Wow, I'm such a procrastinator.  Lately I've become quite the Final Fantasy freak, and I'm sorry to say that I won't be able to post an updated Azenera because it hasn't been thoroughly tested for bugs yet and I can't fit it on a disk with all its files anymore.  Sorry about that, everyone, and I swear I WILL GET THIS FINISHED if it's the last thing I do in life.  I'll be going home for thanksgiving soon so I'll be able to update this and get all that annoying August stuff off the front page.
Save our people
We are the world, my friends.  We are also the children.  There's a choice we're making, and we can make a difference, just you and me.  Over the past few years, the people of the Drakan community have been suffering because everyone is going away and abandoning the Drakan ways.  You can find evidence of this in what is left of most of the major Drakan web sites.  Drakan-game is gone, and Drakan.net has been abandoned only to be resettled by a porn portal.  I urge you not to make any jokes if your opinion was that anything regarding Drakan was already like that before the change, because it would not be an appropriate time for humor.  Our people are dying, one by one, slowly but surely, and all those assorted fat cats all over the world can do is laugh while smoking a cigar and wearing a fancy suit.  I must say they are in some danger now because I am sure some of our people are into some religion and will feel oppressed and try to get whatever higher power they believe in to make the cigar ashes fall onto the fat cats' new shoes and leave a nasty mark.  Perhaps it is deserved, but petty revenge will not bring back the Drakan community.  We need to be saved by the people.  The people we love.  We need you all to love us and save the Drakan rainforests and eat Drakan tofu and vote for the Drakan equivalent of Nader, because it would truly be a cultural shame if Drakanites continue to be left starving by the wayside.  I mean starving in an artistic, figurative sense.  It's better to think of our people as sort of like an ethnic community, as if instead of a different skin color we have a different game we play and that's just the way it is.  We need support.  I think the United States should amend its affirmative action plans to make it so everyone who wants to work in a big corporation or even a small business should have to play Drakan just for a few weeks, so they can walk a mile in our leather laced boots or dragon talons, depending on whether we like ground or air combat that particular day.  Please, people, help us out and we'll pay you back with many years of joy as you tell stories of dragons and heroic escapades to your children and grandchildren.  If you must, read this paragraph again while listening to a Bob Dylan song and you'll begin to understand.
There are zero zeroes, but what is it?
I wonder what it must have been like to live back in one of those old villages where they didn't have any concept of the number zero.  It was probably pretty freaky.  Imagine you are a lumberjack back then, and you're going out into the forest to cut trees.  But instead of going to the forest, you accidentally make a wrong turn and go out into a bare field.  Now, in reality there are zero trees in that field, but because you don't have any concept of the number zero, you don't know how many trees there are!  You'd be running all over that field with your axe, chopping at the air, because there has to be at least one tree!  There can't be negative trees, and one is the lowest number there is, so where is that tree?  It's invisible!  I think experiences like that are the reason most people were so superstitious back then.

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