the sine wave
December 2000

- 31 -
The end of a millennium
We are now officially entering the third millennium of our common era.  I know the date it different for other calendars and it's not such a big deal for people who follow those, but to people like me who follow the calendar that says we're going into 2001, it's kind of special.  Tomorrow will be the first day of the first month of the first year of the third millennium, and that kind of day only rolls around once in a lifetime.  Of course there wasn't the great commotion over it like there was for Y2K because there was very little danger of computers crashing all over the place.  It will be interesting to see what happens to my old version of WinZip back at school.  It was the only thing that was affected by Y2K on my system, displaying "bad date" for any days after 1999, and I'm wondering if it will say 1901 from now on.  It will be interesting if it does.  I really should upgrade, but I don't want to spoil my only relic of the pre-Y2K computer days.

- 30 -
Even more inspiration
Well, I just ate a few chocolate coins, and that has inspired me to come up with another story idea.  It's about a homeless person who finds a chocolate coin wrapper in the garbage that isn't bent up too badly, so the homeless person picks it up, decides to try to use it for currency, realizes it's actually a Norwegian coin replica, gets a lot of money by becoming the CEO of a huge computer company, and then flies all the way to Norway to become homeless again and try to use the coin wrapper for currency there, only to get found out and be arrested.  Now that I think more about it, that isn't really a story I want to spend a lot of time on right this minute, so I won't.

- 29 -
A useful story for once
I'm slowly dreaming up the story for Journey to Azenera.  So far it goes like this: Rynn and Arokh are lost after falling through the rift at the end of Drakan.  They end up trapped by some force fields in the barricades of Emi, a city in the west part of the island of Azenera.  While they are trying to get out, they meet Tuiri, the spirit from Alwarren who was freed by Rynn.  She can move on to the next world whenever she wants now, but has decided to stay in the world.  Arokh finds this rather strange because soul shadows usually want to move on the instant they are freed.  Later, while going through an underground passage, Rynn meets a death mage who claims to have defected from the Dark Union at the volcano and taken shelter under Hari, a small farm town.  He tells Rynn he knows where her brother Delon is, and promises to show her the way.  After meeting the death mage, Rynn and Arokh emerge into the town itself and find out something that shocks them.  The town is occupied not by humans, by the creatures identified by Rimril as goblins.  They are really a species called the Kavoh, who are usually friendly and intelligent, but many have been enslaved by the Dark Union and forced to fight.  Not all Kavoh on Azenera are peaceful, though - some of the magic-using slaves have been stationed near fortresses and canyons, away from the main cities, by the Dark Union.  After Rynn and Arokh go through the town and disable another force field in the rainforest of Saiha, you end up near a large generator in the region of Kamiu.  The death mage tells Rynn to destroy the grimstone power source because it will open up the next force field blocking your path, but Tuiri is suspicious about the idea that such a big generator would be needed for a simple force field.  So, Rynn goes on her way, and Tuiri stops her before she can destroy the generator because it turns out it is actually the power source for an underground sanctuary that the Dark Union has tried to infiltrate but could not get past the creatures guarding the power source.  The death mage has been leading Rynn and Arokh to destruction all this time!  Rynn finds the real force field generator switch and turns it off and gets back on Arokh to search for more information on where Delon could be, and if he's still alive, but they are stopped on the other side of the force field by the death mage.  Here is where we learn why Tuiri is still in this world: she knows of an ancient enemy, nearly the equal of Navaros during the war, who has been hiding and stirring up trouble during the Dark Union's new uprising.  Tuiri has been seeking out justice especially because of what this enemy did to her people.  It is revealed that she is not from Alwarren after all, but from eastern Azenera.  She was part of a force called the Sorilian Outriders, who knew the ways of magic never before learned in Azenera or anywhere else.  They fought hard against the Dark Union, doing their best to keep the Kavoh from being enslaved, until one day they were riding through a trail and were suddenly ambushed.  One of the more powerful death mages had been watching them for some time, and decided that he really hated them with all the fury in the world and would do anything to destroy them forever.  So, he brought together a great legion of Dark Union soldiers and dragons and convinced them of the evil ways of the Sorilians, and they all were waiting on the trail that fateful day.  The Sorilian Outriders were surrounded on all sides by thousands of their enemies, and they were all slaughtered except one - Tuiri.  She only barely survived the attack.  After she recovered and learned what happened to the others, she joined another group in the Order of the Flame, bonded with a dragon, and ended up leading them on a quest for vengeance, determined to destroy the death mage.  She often made hasty decisions, and in her effort to protect her soldiers who were stationed in Alwarren at the time, she made the mistake of setting up a barrier but leaving her dragon unprotected.  The dragon was killed and Tuiri's bones were left in Alwarren.  She became a soul shadow trapped where her bones were, until Rynn finally returned the soul crystal many years later.  It turns out that the ancient enemy behind many of the Dark Union's recent uprisings is the same death mage who led the attack on the Sorilians, and who tried to get Rynn and Arokh to destroy the power source protecting the underground sanctuary.  Now that Rynn and Arokh confront the death mage and realize what he has done, he runs away and leaves them to be destroyed by a creature he created, called the Lumina Dragon.  The story I just told is actually just the plan for the first four levels in Journey to Azenera, but most of it was background, and the real content will come later in the series.  Wow, this was a long entry.

- 28 -
Storytime!
Some ideas for stories have come to my head over the days.  There are ones that may be interesting but others could be not so much.  I'm not going to tell too much here but one of them is about another world which has a few parallels to Earth but reveals little about it because it isn't about that.  It's about children named Lin-Ra and Sevi, and separation, and fantasies about Madralak, a butterfly-like creature from the corona of a faraway star.  This story is more cheerful than its inspiration, of course, because its inspiration only provides fuel for the opposition of my interests.  But I just feel moved and compelled to write a story that's not like that!  I don't know if I'm going to even start it because I have a tendency to procrastinate.  Maybe it's just, well, laziness.  More about this will be in my next entry, which I'm going to write right now.

- 27 -
Run to the air ledge
I have six pages of material to write for this site as of today, which is actually January 1, 2001.  The world hasn't come to an end yet, and I'm glad because it would have been a real bummer if I didn't get to finish my Azenera series for Drakan.  I'm also going to work on a new multiplayer activity and exploration zone called The Great Hall, and then I have to make one specifically for the Golden Guardians clan because of their new member, Shanvar, the Guardian of Blades.  I bet you can guess who that is.  Anyway, I also don't have time to make coherent titles for my entries or silly little puns, so I'm going to do what I do best and make up stuff.  I'll try to make it reflect my interests, though.

- 26 -
Not much happening tonight
Other than getting really frustrated and declaring a new sworn enemy for life, there was not much I did today that is worth writing about.  I went to the mall with my family, and then a restaurant, then went home for a while and surfed the Internet for a while.  I did turn on the TV for long enough to watch an episode of Dark Angel.  It reminded me of a lot of other shows like La Femme Nikita or the Sentinel or Now and Again, because they all have a similar theme: somebody with an incredible gift joins an elite group of agents or rebels or something and fights the forces of evil.  It's a common formula but it works when executed well.  I think Dark Angel has potential to be good, but it could be bad without fresh scripts.  Of course, that can be said for all shows.  I looked on some other sites for info on Dark Angel, and some people really loved the show while others hated it, calling it a big Britney Spears video and things like that.  I'm willing to give it a chance, though.
Arrrgh!
Maybe "sworn enemy for life" is a bit strong, but I definitely have someone I am slightly annoyed with for the next 15 minutes.  Sandmannj, a Drakan level designer from way back, made a three-level series called Ever Tear in April, and its file size is a whopping 13.9 MB.  A few months ago, lowlight told us he was running out of room on the Surreal-News server, so he gave me the task of remaking some of my levels so the file size is much less.  So, I modified Dragonmech a little by taking out the music and the dragonmech model, using Drakan's music and the black dragon model instead, and I changed the Metal Arokh texture set from a database to a collection of bitmaps to be used in the editor.  So that takes care of all my files.  The 13.9 MB Ever Tear level, however, still was getting on my nerves because how could it be that big?  What could possibly require that much room?  Today I delved into the levels with the editor, determined to find the source of the large file size.  Well, what I discovered was more than one big file bloating it up.  No, it was several little files that little by little made the level take up so much space.  Just from playing the level, it doesn't seem like there's much variety to the objects, but there are a ton of added models in the databases, mostly objects that have been altered in some way, and I really don't want to see if every one of those is necessary because there are so many objects on the levels.  I got rid of the intro speech and all other sound effects, replacing them with ones from Drakan, and that saved about 2 MB.  Then I deleted a lot of textures that weren't being used by models or the landscape, and that took off a bit more.  The size of the new file is 9.7 MB - a little better, but I'm still disappointed because it really didn't look like much was changed from the original Drakan, and frankly, the levels really don't have that much new stuff in them to justify such a huge file size.  I really wish Sandmannj had put more effort into making the levels interesting and fun to play instead of seeing how many slightly altered objects he could cram into some hallways.  I like the lightning ballista enemies, though.

- 25 -
My gift to you is this
My family and I celebrate Christmas every year in the traditional manner, by giving gifts, and my gift to anyone who's interested is the return of The Sine Wave.  I am now at home, and I will be for a month, so I now have access to my server and free time to spend writing this page.  I cannot work on too many projects at once anymore, so I have to give up something.  First of all, there are just some things about the Drakan community that make me want to abandon it for good.  People around there are much too set in their ways.  There are tons of levels out there ready to download, but people are only playing a few of them, and nobody wants to play any of the big adventure-type maps.  Recently, I was able to play a few rounds of Shock Arena 2 with Lightblade, Charr, and a few others, but other than that, nobody has been playing it at all.  Even AOH, the series of small, fast melee zones, has seen far less play time.  Duel play is at an all-time high, though, because it works best with only 2 people and that's all you're likely to see on the servers sometimes.
A level playing field
While I was in college, I worked on class projects most of the time, but I also made some more multiplayer Drakan levels.  I just can't seem to find the motivation to work on Journey to Azenera anymore because it's just such a mammoth expectation.  I envision the final product in my mind and think, this can happen but not now, not with my current abilities.  It's just like mountain climbing, or making the adventure game I was imagining a year ago.  Anyway, I hope these multiplayer levels will be good for someone, at least.  The first is Fossil Canyon, a Queen of the Dragon level.  It has a fortress in the middle of the desert, and DragonStrife bows out in the middle of nowhere.

My other level, a ground level like most of the ones out there, is called Vengeance.  I made some stair and wall models specifically for it.  At first it was going to be a duel level with a pseudo-circular vertical wall, because the new modeler allowed for such things to be built, but the bounding didn't work right for the upper circles and I decided that I really didn't want to make another simple duel level, so I ended up making a completely different level design.  I changed the circular duel arena into a set of platforms, made some other models, put it all on top of lava and added some fireball-shooting dangers, and the result is a really action-packed ground level.

I also had a level I was making called Ice Relic, but I'm not going to work on it anymore because it's such an obvious conversion that someone else was actually making the exact same level at the same time!  So, I'm going to let the other author make the snowy version of Relic and I'll spend my time on other projects like Journey to Azenera.

Movie time!
Remember when I used to talk about movies on here?  In fact, "movies" is one of the words in the Sine Wave description line.  I'm going to start again with a movie I saw yesterday, Cast Away.  It's about a FedEx delivery worker, Chuck (Tom Hanks), who lives by the clock, becoming lost on an island after his plane crashes in the middle of the ocean.  He is all alone and must survive without any help, finding food and shelter and making tools out of a few packages that washed up from the wreckage.  His only wish is to get back to his fiancée Kelly (Helen Hunt), but she thinks he is dead and has moved on with her life.  I thought it was a good movie and really managed to capture the feeling of being deserted for a long time.  It had moments where success and triumph over the elements were celebrated, but it never lost its atmosphere of loneliness and despair.
New games to play
I got a few new games for Christmas.  Only two were computer games: Quake 3 Arena and Rune.  I wanted to finally get Q3A to see what it was like and download all the good mods for it, but it seems that everyone might be moving on to Team Arena now.  I really wish id would release their expansion packs for free like Epic does with Unreal Tournament bonus packs.  I found the Q3A single player game to be nothing more than a bunch of simple deathmatches against bots, just as I thought it would be.  The bots were good and knew how to aim and play the maps pretty well, but one thing I didn't like was their chat messages.  It felt like playing on a server with a series of one-note gimmick players.  Their comments consist of mostly challenges, inquiries about why you are so lousy, and backhanded compliments after you kill them.  Such comments would be appropriate if there were some kind of story to the game.  I guess their comments are supposed to fit their "character profiles," but sometimes they don't even do that.  Klesk and Bones had some good lines, but other characters really had some missed opportunities.  Orbb the giant eye, for example, could have made bad eye puns like "I've got my eye on you!" or "My mother warned me I'd poke myself out someday," but maybe id thought that would have detracted from the atmosphere.  I'll talk more about Q3A later.  As for Rune, it's a good game but a little repetitive.  I've gotten to the demo level now after going through a cave with a zillion snakes in jars, and the weapon I found so useful for killing zombies in the demo does not appear to exist in the same place in the full version.  There's a bug with the fog in Direct3D, so I'm playing in OpenGL and it's running pretty smoothly.

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