the sine wave
February 2000

February 29
This will be my last update until March 13, because I am leaving on a field study to Costa Rica.  I finished the Cloud mod, and it's not on here but will hopefully be available on the main Drakan pages in a few days.  When I come back, I'll finish Dragonmech and make an online Costa Rica journal, like I made for Florida and Utah.  I don't know if I'll put up as many pictures as Utah, but there will be pictures, unless something happens to them or any of my cameras.  There weren't any answers for the Question of the Week, but I'll put up a new one while I'm gone and see if people reply.

February 28
Once again, I had a lot of homework, plus a meeting to get ready for my trip to Costa Rica.  There's not much time to do anything now, but tomorrow, I'll have no homework.  That's when I will make that Cloud mod for Drakan.  As for now, I need some sleep, since I'll be leaving at 3:30 AM on Wednesday.  But with the winter outdoor final exam tomorrow, plus the Willa Cather presentation that I didn't get a chance to do today, how can I sleep at all?  I'm really getting myself messed up, thanks to the School of Environmental Studies.  Actually, that's not true - it's mostly my fault for putting everything off.

February 27
I didn't get any replies to my Question of the Week.  It's just as well, though, because the only things I have time for are homework and Dragonmech.  I finally finished my Flatland project, but I still have the Cather project to start, here at midnight, and I have to study for a big test on the winter survival unit, including some Jack London stories I didn't get to read.  This is really unhealthy.
I'm really, really sorry, forgive me!
Well, I am so ashamed of myself.  I couldn't even get Dragonmech done before my Costa Rica trip.  I thought I could, but... well, anyway, there's no sense crying about it.  It's mostly done, and it will be done, and that's what counts.  So, I've put together the things I did get done and I'm making them available here, as a beta version.  Once again, I'm sorry.

February 26
I'm afraid I have some bad news.  I won't be able to finish Dragonmech before my trip to Costa Rica because there's just so much to do.  Drakan editing is hard, and I don't want to release a rushed project.  So, for anyone who is waiting patiently, and in case I don't make it back from my trip, I'm willing to make the first two Dragonmech levels available for download in their present state.  I'll put them on this page, but I'm not going to announce it on the forums or to any of the Drakan pages, because it's not finished yet and I only announce finished levels and mods.  Also, I have to do that Cloud model file for Drakan that I said I would do.
It's all crashing down
More bad news: I may not even get to go to Costa Rica.  They're having this problem with my insurance, and the school demands a letter from my insurance company stating that I'm insured outside the United States.  I am, and I know it, but that's not good enough for the school.  Of course, they only mentioned it briefly when I could have done something about it, but now that it's the weekend and the insurance company is closed, they tell me that it's absolutely essential.  That's just great.
Project City
I also have two big projects to do over the weekend: a presentation on the writings of Willa Cather, and a report on the book Flatland.  The Cather project is supposed to be with a group, but I haven't had the chance to work in the group much, so I'll have to do solo research and cut out some of the information so it looks like I did.  As for the Flatland project, I think I know what I'm doing.  I'll create a model of Flatland on a piece of poster board, and have the lines, triangles, and squares be movable shapes.  I could even think up a Flatland play or skit if I have the time.

February 25
Well, my overnight stay went without many problems.  I did have to wander around with my stuff until I found a good place to set up, but I managed to get a fairly solid shelter built out of two tarps, some nylon string, and a tree branch.  We went in the school for a while to watch The Edge, a really unrealistic movie about being stranded in the Alaskan woods with a hungry bear, and at 11:00 at night, it was time to go back to our camps.  From my previous experience, I knew it was going to be cold when I woke up, and sure enough, it was.
Then what happened?
Okay, if you'll settle down, I'll tell you more about what happened on that fateful day... that just sounds so dramatic, doesn't it?  We had the final outdoor test, which involved hiking to a site, building a fire, cooking a meal, and hiking some more.  This was the winter survival test, but it was warm and raining, so it was more like a spring survival test.  Nevertheless, my group managed to get a fire going and make ramen noodles and S'mores.  We kind of got lost on the way back, but we made it in time.
Dragonmech... continued
I finally got a lot of work done on Dragonmech.  I'm done with all the layer building except for all the little caves at the base of the mountains.  The inside of the big mountain still has the visibility calculation problems, but I should be able to fix that once I create all the layers.  You can't really expect a really good visibility calculator in the editor because it doesn't do all the time-consuming work of BSP or the Unreal engine.

February 24
I'm updating early today because I'm spending the night at a campsite near school.  This is an optional overnight stay, and I usually don't do this sort of thing, but it seems like it's good preparation for the outdoor test tomorrow.  Also, it will be a fun adventure, and I haven't had one of those for a while.  I have to leave - now - so I'll end this entry here.

February 23
There's not much happening in terms of computer games or anything like that.  I did get to watch The Matrix again, on video, while doing some preparation.  It's a strange but fun movie with a dark edge to it.  I've thought about it, and I didn't want to accept it, but The Matrix was better than Star Wars Episode I.  I have always liked Star Wars, but the latest one just lacked a lot of stuff that made the first series so good.  Character development, for example.  I wonder if there will be a sequel to The Matrix.  There have been rumors of one.

February 22
Yes, I know I missed a day, and for that I'm sorry.  Here it is, the entry for February 22.  There's not much to talk about, just preparation for the winter overnight, the winter test, my field study, and all the physics and math stuff.  Dragonmech is also a top priority, now that I have less than a week to finish it before I go to Costa Rica.  I don't regret spending time on Hover Train, because we really needed some CTF levels.  After I get back from Costa Rica, I might make a swamp CTF level, or one on a snowy mountain.
Question and answers
I said I would have the Question of the Week, and any answers I received, on here today, but since this is really tomorrow... well, no matter.  Here it is:

---

Question of the Week: What makes some levels good and others bad?  That is, what are the criteria you judge while playing a level to see how much you enjoy it?

Answers:
It,s me again. I like levels that are varied and interesting but that are held together by an underlying theme. i like to feel there is something going on not just monsters to knock down. Different terrains and environments are good but a good level can be biult around a single unifying theme such as a castle. I prefer spacious or outdoor levels if possible. A level should be challenging but not chrush you like a bug. A really good level leaves room for inovation and more than one way around some problems. Some monsters that I hate ( Heretic ii rats or Drakan drones for example)can detract from a level but thats just personal preference. lastly that undefinable sense of  "wow"  really makes a great level. The one you get when the unexpected detail or event takes you off guard while not distrubing the level's theme or reality. Your giant spider in "Crossroads" and the Parthenon in "Paradise come to mind. The "wow" can also come from little details that make it seem
real  rather than the staged run it is. Well, I don't ask for much do I?
   until our next exciting episode,
   Steamteck

---

Personally, I think the quality of a level can be judged in many ways.  First of all there's how much fun it is to play, and second, there's how good it looks.  A level can be ugly but very fun, and it can be beautiful but boring.  For me, the fun factor is a lot more important than good graphics, because it has more of a lasting impact.


February 21
I finally finished the homework I needed to get caught up with, and then I posted Hover Train.  Some people found the level to be too linear, though, so I added some paths through the middle and changed the fog to a uniform distance.  The first level is still good for online play, so I've made the new version into Hover Train 2.  There's not much time for anything else, though, because I discovered some physics homework that I needed to do, and it took me the rest of the night to finish.  Sorry about that.  I promise I'll post the Question of the Week answers, and the new question, tomorrow.

February 20
Sorry about the late update.  I'm afraid I strayed a little from the Dragonmech path to create a new multiplayer level.  It's called Hover Train, and it's a Capture the Flag level that takes place on a hover train speeding through a valley.  I started with Surreal's Test Case 18 and used the idea of the train level from Unreal Tournament.  With a lot of people, Hover Train could be a really fun level, and I hope enough people are willing to play it.
Beauty call
I saw the movie American Beauty today.   Actually, by now it was yesterday.  It was good, even though it was kind of depressing.  The best part was the editing and cinematography, and how it displayed everything that was happening.  It got the most nominations for Best Picture, so the academy must really like it.  We were going to see it on Saturday, but it was sold out because everyone who missed it the first time was seeing it.

February 19
The pathway to the top of the mountain is now complete, but when I played it, a strange thing happened.  It seems the visibility didn't calculate the way it was supposed to, and layers just disappeared and popped in sometimes.  One of the layers didn't appear at all when I tried to fly onto it, so I ran into an invisible wall there.  I guess I'll have to set the layer visibility manually, which shouldn't take long but will be tedious.
Once again, accused of heresy
Whenever I look for Heretic II servers, there are only 4 that show up, and I'm lucky if any are even populated.  There aren't many people playing Heretic II in multiplayer.  I did get to try deathmatch with all the weapons, as opposed to bladematch.  It seemed like the phoenix bow was the weapon of choice, but with a few spells, the blade staff could be very effective.  The community has abandoned complex conversation and adopted a style of chat involving two-letter abbreviations.  I think gf means good fight, and I know gg is good game.  n1 means nice one, and it's used in deathmatch as well as bladematch.  There have been some others, but they're not used as often.

February 18
I got some stuff done for Dragonmech today.  I changed the heights of the vertices in the Dragonmech cave, which was really hard because it was a bunch of layers stacked on top of each other and I had to hide the ones on top to get to the lower ones.  It's kind of a pain to make a vertical series of tunnels, but it's necessary for this part of the level.  Now, it's time for me to finally get more sleep than I usually do.
"Can" you survive?
For our winter survival unit in school, we're using a coffee can to store some stuff that might come in handy in an emergency.  We're also reading poetry and stories about the frozen north and survival in the snowy wilderness.  It's getting kind of hard to write this now, and I can't really concentrate, so I'll end this entry here.  I'll tell you more about my school stuff tomorrow.

February 17
Today, I was more sleepy than ever in the morning, even though I got a few more hours of sleep than I usually do.  Actually, I only got 5 instead of 4, so I think I need to make a bigger improvement.  At least tomorrow is Friday, so there's time to relax, sleep in, and be focused for a change instead of lethargic like I've been for the past few weeks.  I finally got some real work done on Dragonmech today.  First, I changed the rock wall barrier in Dragonmech Forest, which lowers after you get the ice missiles, to a huge ice wall.  This makes it look like you're absorbing the ice when you get the missiles, so it makes more sense.  Also, I started sculpting the interior of the huge mountain in Dragonmech Mountain.  It's going to be a bunch of cavernous rooms connected by passageways, and one of the areas will be right above where the dragonmech flies through after you destroy the crystal.  I haven't made the part of the passageway that goes up to the crystal, so there's still a lot of work to be done.

February 16
The mountain interior didn't have enough room to see the area above without looking up, so I made it bigger.  Also, I changed an area of the Dragonmech Forest so it's more evident that a landing spot near the river is meant for the dragonmech.  Mostly, I tried to catch up on my reading of Into the Wild, but lately I've been feeling really sleepy when I try to read books.  Then again, I feel sleepy most of the time, especially in physics and math.  We had a quiz today, and it was a real strain to concentrate.  I know I can get a lot done when I'm not feeling like this, but lately the sleepiness has stayed with me during every day.  I guess my bad habit of 4 hours of sleep a night has really caught up with me.  Well, I think I'll get to sleep earlier tonight, even if I miss a little bit of homework that I put off because I didn't have the willpower to get it done sooner.  This constant tiredness has even affected my Dragonmech productivity, and that's not good at all.  I'll still get it done before March, though - I promise.

February 15
I built some more of the Dragonmech Mountain interior today, but I think I may need to have more of an open area inside the base of the mountain.  I want it to be so that when you fly into the mountain with the dragonmech after destroying the crystal, you can look up at where you were but not be able to fly up there.  It should be an area where you can see it without having to use the freelook key.  I also tried some new player-created levels, including a new map where we can switch between two levels: a rain arena and a snow arena.  Someone was saying how there was a clan with 51 Drakan players, and that there was another one with more.  I said I doubted there were anywhere near 50 players, and that there were probably 30 regulars and a few people who are only around for a short time and move on to other games.  Maybe the clans with a lot of members ask the visitors to join and keep their names on even after the people aren't playing anymore.

February 14
Here it is, on Valentine's Day, and I don't even remember to change my Question of the Week.  Well, the new one is on here now, so sorry about that.  We started the Winter Survival unit in school today, and we began with a walk through the snowy woods with tiny branches hitting us in the face.  I'm glad I wore my boots and snowpants for that hike.  Then we read the same story I heard during Bioblitz - it was To Build a Fire, by Jack London.  We also have to read a book called Into the Wild, by Jon Krakauer, about a young man named Chris McCandless who tries to live out in the Alaskan wilderness but perishes.  That is revealed at the beginning of the book, so it's not like I'm spoiling the plot.
Dragonmech crashes
I played through Dragonmech Forest a few times, and there were a few instances where the game would crash when the primitive giant was about to throw a boulder.  I don't know why this happens, but there must be something wrong with Drakan's programming when it comes to that.  It never happens in the single player game, only in Dragonmech.  But I don't want to get rid of the giants... maybe the problem is with the boulder debris or object generation or something.

February 13
Well, I did the usual stuff for Dragonmech today.  I textured a few layers, tweaked some stuff in the Forest, tested out the ice missiles, added some lights, and planned out the inside of the big mountain.  There will be some small but intricate caverns that lead in and out, onto mountain paths and to the top, where the devastation crystal awaits.  Of course, it will all be guarded by heavy opposition, and the only way to defeat the crystal will be to use the magic reflector.
Question and answers
Here comes today's Question of the Week, and the response it received.  It's from Steamteck, but there was no response by Mike or anyone else this time.

Question of the Week: Is it okay for publishers to demand a game be released early and have a few bugs, as long as it will be patched later, or should games stay in development until they are nearly bug-free?

Answers:
There should be a happy medium between the two options. It seems almost impossible to make a bug free game but Drakan's excess of bugs or rep for it ( I actually found Heretic II more buggy on my machine but still a really cool game) really hurt it's sales. On the other hand, developers can take forever if not give some push, Daikatana for example. A few patches are OK for unforseen problems but the game should be pretty strong off the shelf. Often also the patches respond to comments by the community and that is fantastic!
    Steamteck

I think it's okay to release patches if their purpose is to add new things to the game that people want, such as the arena and CTF features of Drakan's 445 patch.  However, if a game has a new patch released every month to fix really obvious bugs, then the game was unfinished and should have spent more time in development.  As for Daikatana, I don't know what to think about that, whether Ion Storm is actually getting work done efficiently or just having a battle of the egos.  From what I read about them, it sounds like there's a lot of infighting in the offices.


February 12
The missile in Dragonmech is a reliable weapon, but I felt there needed to be a better long-range weapon against flying enemies.  So, I made the ice missile and put it in the Dragonmech Forest.  There are 2 modes of fire to the weapon: a really fast missile and a homing missile.  They should both come in useful against the blade and bat dragons that will be in the Mountain.  Some enemies are resistant to ice missiles, such as ballistas and knights, but sometimes it's better than regular missiles.  I made it like this because you don't get the beam attack until late in the game.  Maybe there should be a cave in the middle of the path between the beam area and the big mountain, just so the dragonmech can use the beam more often.  Or I could have it so you go through some caves after you destroy the crystal on top of the mountain.  As well as making the ice missiles, I textured the mountain path and fixed the path of the pirate ship.
Slow dancing around the Net
It's sweeps time on TV, so all the shows are being more suspense-filled and manipulative than usual.  However, things haven't reached anywhere near that level of activity in the usual game communities.  There hasn't been a new mutator for Unreal Tournament released on any of the sites for some time now, and Gamespot or any of those sites hasn't come up with anything really exciting to talk about.  The only exception is the Drakan community, but only because of the new features in the 445 patch.

February 11
I created the lake in the middle of the mountain path today.  It's designed so the island in the lake is only accessible by a pirate ship.  Yes, you couldn't ride the ship in Drakan's single player game, but in Dragonmech, it will be a necessary task.  The island will hold a key for the gate that Arokh is behind, and then Arokh will need to get the beam weapon to activate a crystal switch leading to the next part of the path to the really big mountain.  I also created the texture for the crystal on top of the really big mountain and placed it in the level on top of one of those tower crystal bases from the Islands world.
More about Drakan CTF
The servers were running Test Case 18, just as I expected, so I decided to join in.  There were two teams, the Dirt and Sand sides, so I joined the Sand side and made my way into the Dirt fortress.  After I got creamed and respawned back at my base, I went up to one of the Rynn animation demos and I became a member of the warrior class.  The other class was Archer, but the arrows aren't very effective.  Now I could defend myself as I entered the enemy base, and I went into the dungeon and got the Dirt flag.  Suddenly, I was transformed from the sword-wielding Warrior into a translucent Tuiri character armed only with a basic axe.  It was clear that I needed someone to defend me, but luckily the other team was distracted enough for me to sneak by.  I had heard that in version 445, you could bind chat macros to talk to your team.  You could also bind other things too, and to test it out, I bound "Cleanup on aisle 5!" to a key and used it whenever I got a kill.  It annoyed some people, and others were amused, but the novelty wore off quickly.  The chat bindings are useful in CTF games, especially team chat.  You can say, "I'll defend the base," "I'm going to get their flag!" and one of the most useful, "I've got the flag and someone's following me!  I need some backup!"  There seem to be more people on the servers now, and I hope they stick around as new levels are made.

February 10
Today, I actually started my homework as soon as I got home from school, and it's a good thing I did because it took me the entire day to revise my toxicology report into something that wasn't totally sloppy.  I've converted the report to a web page which you can read here.  It looks kind of messed up, but that's because Microsoft Word added a bunch of XML stuff to the text.  I did take a short break for dinner, and I tried one of Surreal's test cases for the 445 patch, but only for a few minutes.  From what I saw of it, it looks like a Capture the Flag system has been implemented.  There's no separate score for flag captures, though.  The reward is extra kills for you and your team.  The Drakan server was probably filled with all the hardcore fans trying out the test case, and I would have been there if it weren't for all this homework.  When Dragonmech is finished, and my Costa Rica trip is done, I'll try my hand at creating a CTF-style Drakan level.  I'm thinking about doing one with animated textures that makes it look like you're speeding through a desert valley on a hover train.  That's an idea I got from the Unreal Tournament assault level called HiSpeed.

February 9
I sculpted the entire outdoor area of Dragonmech Mountain today, except for the path leading to the inside of the mountain itself.  Now there's one mountain that's larger than all the others, going above the dragon flight ceiling, and on its summit will be a craterlike place where you see a giant crystal.  The crystal will begin charging up its power, and you start to wonder what it's doing.  Then it fires one of those devastation shots into the middle of the crater and you realize that it's the crystal that was causing all those fire bombs to drop from the sky in the last two levels.  It's the best excuse for a plot revelation I could think of with my limited editing skills.
Going through detox
Now, I just finished typing up my toxicology speech.  Not my toxicology report, mind you, but my toxicology speech.  Now I have to present my case to an official from a Dakota County environmental office.  Tomorrow, I have to finish up the actual report, including parenthetical citations, so there's a chance I may not get to work on Dragonmech at all!  The day after tomorrow is Friday, though, so I'll have some time then to get more work done on it.  After all, I promised myself I'd get Dragonmech done before I leave for Costa Rica on March 1.  I guess I'm heading into crunch time.

February 8
The new Drakan patch, 445, is out now, and it supposedly offers a lot of new options to multiplayer.  Of course, levels have to be made that take advantage of these options, and none are available yet even as a tutorial.  Multiplayer still crashes and has most of the same bugs as before, and when I asked about it, the testers said it would require a major network overhaul and Surreal is busy working on other things right now.  The developers have posted screenshots of their desktops on Surreal-News.com, and even though the letters on their next project are blurred out, it clearly says Drakan 2.  I'm starting to get the feeling that Surreal has given up on the constant patching of Drakan's mulltiplayer and they're focusing on fixing up the Riot Engine for future use.  With the new patch, I did notice that the aim inertia is taken out of zoom mode so it controls more like a first-person shooter while zoomed in, and you can't do flips or rolls in zoom mode because they would otherwise mess up the view.
Making the connection
Well, I have confirmed that you can indeed get stuck in the water cave in Dragonmech Mountain without the dragonmech and not be able to get out, so I made a passage connecting the water cave with the upper cave area.  Now you can get anywhere by foot, and I'm starting to realize that this is why Surreal made most areas in the Drakan levels like Wartok Canyons passable by foot too.  It's so if you leave Arokh in a cave where he can't get out, you won't get stuck without a way back to him.  I can't believe I didn't consider that before I made Dragonmech Forest.

February 7
The lava just didn't look right in Dragonmech Mountain.  First of all, the lava cave was right below to the surface, and it was too geographically close to the Desert, and that's mixing too many biomes.  Second of all, lava would go against the design of the rest of the level, which is in a valley with lakes.  Finally, lava is really overdone in games, especially in the final levels.  Too many times have I seen the last stretch of a game sacrifice the beautiful vistas of the first few levels for a more "dangerous-looking" environment, like a monotonous alien world or a drab spaceship.  Drakan's volcano level was at least more impressive than that, but it still suffered from final-stage seriousness.  Dragonmech Mountain will be challenging, but it will also have the open spaces and exploration of the first two levels.  So, I changed the lava caves to water-filled caves, and that's okay when it's next to the desert because it's on the other side of the mountains, next to the river... well, who cares about geography, as long as it plays well?  I found a possible situation where the dragonmech could get stuck inside the first cave and you jump into the water cave, into the water, and can't get out.  Now I have to make a winding passage that goes all the way from the water cave up to the starting cave.  Maybe I could put some powerups in there to add a reward for either exploration or getting lost.  Either way, it works out well in the end.
Costa Rica update
There was another Costa Rica meeting today, and I have to start taking my malaria pills sometime soon.  Even though they say the mosquitoes here in Minnesota are significantly worse than those in Costa Rica, we have to be careful for other things.  For example, there are a lot of snakes there, as well as scorpions and ants.  If you put your hand on a tree, you could be swarmed with fire ants instantly!  They also warned us about the food, which has beans and rice for almost every meal, and a few cultural differences.  It would be nice if I learned some Spanish, but I took three years of it already.  My memory of it is a bit shaky, though, and I keep mixing it up with Japanese, which I'm learning now.  The languages have practically the same vowel sounds.

February 6
If you look at the Links section, I changed a few things.  I never visit ScreenIt or Den.net anymore, so those don't really play a part on this site now.  The links to western national parks are now listed on the Utah page instead of this one, and I got rid of the notes on Tales of a Shaman's Apprentice, since those aren't really useful to anyone except high school students who are assigned the book to read and don't want to take their own notes.  That's not very many people.
Back to the basics
Today, I went back to Dragonmech Desert and fixed a few things.  The drones are now below the artificial ceiling instead of above it, so they don't get stuck in the air anymore.  There was also a situation where if a giant throws an orc at you, the orc crashes in midair because of the artificial ceiling, so I erased the orc.  The dragonmech missiles still go through the ceiling, so it shouldn't look weird unless you try to jump into the ravine before you enter the cave or try to jump while on top of the platform structure.
Question and answers
For my Question of the Week, I got an answer again... but it's not from the usual person, Steamteck, it's from someone named Mike, who noticed my tribute to Darius.  Here's the question and answer:

Question of the Week: How much potential for editing do you think developers should have in their games?  Should they keep anybody from editing at all, allow limited modification or level making, or give users total access to every aspect of the game?

Answers:
my quick and naive answer to your question of the week is "total access." mario64 and kart64, for example, were great but their long-term value was seriously hampered by the developers who made it impossible to squeeze anything unusual out of those games. how many times did you wish you could tweak the item randomizer in kart so that you could
customize each game?  i just get really teed-off when software developers avoid really simple, obvious customizations. it seems like most game developers are obsessed with making baubles, by which i mean beautiful, unwieldy, and unnecessarily original interfaces.
        -mike

I'd have to agree with that: total access is what keeps the community alive.  Even the Drakan community, which is one of the smallest, keeps going because of the customizability of the game.  Quake was the first to really take advantage of the editing community by releasing QuakeC, which anyone could use to add cool stuff to the game.  Unreal Tournament has a versatile editing program as well as a good interface in the game.  Quake 3, though it has a better game engine, doesn't have as many features or potential for editing as UT, and its fan base hasn't grown as much.  I've heard Half-Life has some cool mods, so I may have to check it out.


February 5
I'm doing the level sculpting for Dragonmech Mountain, and I finally created a cavern made with the sculpting tool instead of the vertex edit tool.  It looks more natural than all the other caves in the Dragonmech series.  There's an area at the beginning where you go underground through a lava tunnel below some mountains, and another where you ride the dragonmech across a rock bridge suspended over lava in a cave.  That's the first area, but I'm having trouble figuring out where to put the sky transitions.  The caves have a black sky texture, while the other areas have the volcano sky texture, and when you go between the two areas, the sky changes suddenly.  That wasn't really a problem on my other levels, but it is on this one.
Nobody loves a metal friend...
My dragon texture, Metal Arokh 2, has been out for a few days now, and it still hasn't been mentioned on any of the official Drakan sites.  There's another Rynn texture, plus an origami Arokh, but no Metal Arokh 2!  I don't know what's going on, if I offended lowlight or someone, but it feels like I'm being shunned.  This brings up the question of what will happen when Dragonmech is done: will they accept it from me or not?

February 4
Okay, since when have I lived in an ultra-speed time warp?  Tonight, I planned to play a little Unreal Tournament, work more on my Dragonmech Mountain level, write some e-mail, and maybe get a little homework done.  So I started at 11:30 PM and played Unreal Tournament, and I continued the single player game I had started.  I was in the middle of the Capture the Flag set, and I played through it, Assault, and the final challenge until I beat Xan Kriegor, after many tries, and unlocked the Boss model for multiplayer and practice sessions.  After that, I glanced at the clock, and it was 3:00 AM!  Looks like I won't be getting that sleep tonight.  There goes my sanity, right down the drain, because I'm living in a time speed tunnel.
I would climb a mountain
I worked a little on Dragonmech Mountain before I started the cursed Unreal Tournament game, but all I'm sure of now is that it starts in a cave on the western side of the map.  I'm going to have some more intricate cave structures than the Forest, but maybe just at the end.  Too many games have all the cool stuff at the beginning, including Drakan's single player game, so I want to make Dragonmech's end as fun and interesting as possible.
On the loading dock
If there is something about UT that's a problem, it's that the game takes forever to load.  It's especially bad when you're first starting up the game.  First you have to wait 3 minutes while the title screen is showing, and then after you bypass the opening sequence, it takes another 3 minutes just to load the menu.  Levels don't take very long to load, so it's not really a problem as soon as you're in the game, but it seems like it would be trouble for mod makers.  Every time they wanted to test a change in a mutator or mod, even a minor change, they would have to spend 6 minutes each time starting up the game.  That adds up to a lot of time spent on loading.  I think the reason for this is because it's actually loading 2 games: UT and the original Unreal.  Everything, except maps and music, from Unreal was included in UT, and is loaded along with everything else.  In fact, even the original Unreal weapons are hidden away in there.  I've also noticed that if you have a lot of mutators in the System folder, the time it takes to load the menu from the intro screen increases a lot.
Don't treat me cruel
I went to the sewage treatment plant today as a field trip.  My science teacher scolded me for calling it a "sewer" instead of a waste water treatment facility.  I guess the sewer is what takes the sludge from streets and homes to the treatment plant, so it's a valid complaint.  It did smell like a sewer, though, and I think it was the same place I went in 7th grade.  We learned all about waste treatment processes and saw the equipment they used.  The two words I would use to describe it: loud and smelly.  I wonder what kind of person would become a sewage engineer.  They said it was becoming more automated all the time, so I guess there must not be a real rush for that job.

February 3
Tomorrow, I go to the sewer, but as for now, I'll make this short since I finally have a chance to get some more sleep.  It's only one hour earlier than usual - 12:30 AM instead of 1:30 - but I take what I can.  It's my fault, it really is.  I never have the energy to do anything anymore except trudge through another day at school, hoping they don't make us do anything I'm not prepared for, and then maybe make a few comments on forums, but nothing that requires any thought.  Maybe I've just become brain-dead or something, or maybe lack of sleep has finally caught up to me.  Yes, that's it.  It's caught up, and it's clung to me and dragged me to the floor, making me crawl slower and slower.  I'm really sorry about this spell I'm going through, and I promise, promise, and promise again that I will have Dragonmech done before March.

February 2
Today was my mother's birthday (as well as Groundhog Day), so we all went out to celebrate and have dinner.  We ate at Tucci Benucch at the Mall of America, and I got the lasagna again.  The last time I had lasagna there, I got sick the next day, so I don't know how I'll feel tomorrow.  If I get sick, I'll know there's something up with the lasagna, but if I don't, I'll know it was just because I ate too much.  I wonder if that can really happen, getting sick from eating too much.  My mother ordered something with mushrooms and a salad, and she also got a tiramisu for dessert.  The tiramisu was so good, I can't believe none of us have ordered it before.  Now I know what I'm getting the next time I go there - even if it pushes me over the limit and makes me sick, it'll be worth it!
Overworked yet again
Since it would be ridiculous for me to ask the school to make me exempt from homework because I need to do some serious level editing, and I can't very well let my grades drop, I'm afraid I must take a few days finishing my homework instead of working on Dragonmech.  I'll still update this page, since it doesn't take much time, but to work on my levels I have to get into the right mindset, and I can work more consistently if I have longer periods of time to make and edit levels.  I'll start making Dragonmech Mountain on Friday, so look for news on it then.

February 1
Well, here it is, the start of a new month and a fresh start on life.  I played some more UT, tried out some new mutators, playtested Dragonmech Forest to see if there were any more potential errors, and worked on homework.  In fact, most of my time was spent on homework.  Also, I posted about my Drakan mods on the forums and told the outrageous story of my dark history in the community.  It was really uncalled for, I know, but I just couldn't take any more of the constant suspicion and backstabbing, and especially the whining.  I'm thinking about staying off those forums for a while... it's probably for the best.
Going to the sewer
Once again I am going to the sewer.  I went once, as a field trip, in middle school and I am going again on Friday, also as a field trip.  Actually, they call it a waste water treatment facility, but the smell says it's a sewer.  I should have known the toxicology unit would be a lot of fun.  Well, going to the School of Environmental Studies is still better than going to a crowded normal school.  That reminds me, since I leave for Costa Rica in March for two weeks, I'll try to get Dragonmech done before then.

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