the sine wave
September 1999

September 29
I just realized that I started both my entries for the previous two days with the word "Well", so I went and fixed the earlier one.  Variety is the spice of life.  I might not have an entry for tomorrow, though, because I'm camping out overnight for a school activity called BioBlitz, where we study plants and animals and do a lot of other fun stuff, but I've been really tired so my brain didn't absorb all the information about it.  So, I guess I'll take it as it comes.
The patch is out, rejoice!
The Drakan patch is finally out, and it really fixed up the multiplayer game.  Most of the single player quirks are still there, but multiplayer has really improved a lot, especially the ground game.  The magic attacks are less powerful, so now you can't just camp by the thunder hammer and zap your opponents to smithereens.  And Master of the Dragon - even with only 2 or 3 players, it's fun, but I'll really need to see it with 6 to 8 before I can judge it.

September 28
Well, it's been another long day.  I still have to catch up on Last Chance to See, but I didn't even get that done today.  There's not really much to say - I played some more Commodore emulated stuff, and I finally got Omicron to work.  That's another Compute's Gazette game that I used to talk about all the time in the fifth grade.  You control a ship that you thrust around with the control pad or stick and bounce around a ring while destroying whirling blue things before they turn into yellow destroyers.
Omicron screenshot
I remember this game fondly, and I also remember that I came up with "the Omicron song" which included the monotonous "woowoowoo" sound that plays before a destroyer appears.  There were words, but I can't remember them.  That's probably a good thing.

September 27
It was homecoming coronation day at Eastview today, a traditional ceremony for a school too young to have tradition.  I won't bore you with the details, but my trip there saved me from having to take a test on the book Last Chance to See without reviewing my notes.  Last Chance to See was written by Douglas Adams and Mark Carwardine in the 1980s, and it's about their travels into Africa to observe and study endangered species.  The second chapter was about the Komodo dragon, which is the largest lizard in the world, over twelve feet in length, with strong jaws and a venomous bite.  Few people have survived a dragon attack.
Calm before the storm
Speaking of dragon attacks, I can sense that the Drakan patch is near, and then the multiplayer will be fixed.  I heard it's really a lot of fun now that they've reduced the power of magic attacks, so people can't just camp in the middle of the Sanctuary with a thunder hammer.  The bows and arrows are more powerful as well.  I remember once I was playing against Sageous, one of the developers at Surreal, and he told me that the blue arrows were useless against someone with dragon armor.  Well, they're not now, so be prepared for some flying fury on the floating island.
Yes!  More Crossroads II!
I downloaded some more Commodore emulations of games I used to have, but none of them can yet hold a candle to the masterpiece that is Crossroads II.  This game is so fun, I'm wasting all my time with it instead of doing other stuff.  I'm really sorry, but that's how good it is!  Here, let me explain it to you: from the intro screen, you're seeing a digital representation of Darwinism in action.  Creatures spawn into the world, and then they start attacking different species, but not their own.  This is happening with upwards of 40 monsters on the screen at all times, and they all use their own AI code simultaneously.  Eventually enough creatures have been destroyed in a cloud of dust and only the strongest remain, racing through the map at breakneck speed (it gets REALLY fast after a while) picking up all the remaining powerups.
Yet another Crossroads II screenshot
Then you start playing the game.  You appear in the lower left (or lower right for 2-player) and start running around.  You find an enemy and blast it, and at the same time you watch the Darwinian drama take place all around you.  Enemies carrying spars are destroyed, and the spars are placed randomly in the level for you to find, if an enemy doesn't walk or spawn in there and find it first.  Get five spars to go to the next level, and get the special red and blue spars to increase your firing rate and running speed.  Look out - you lose these powers when you die.  You can keep increasing levels indefinitely, at least until the game becomes so difficult and fast that you can't go on any longer.  Two-player mode is a lot of fun, and unlike first-person shooters where you have to choose from a menu, the choice of deathmatch or cooperative mode is determined by whether you start wailing on the other player as well as the monsters.  It's a simple game, but it's really addictive, especially when you start making your own levels with the built-in maze editor.  People talk about System Shock and how it was so underappreciated and unknown - well, Crossroads II is very obscure, mainly because it was only available in the December 1988 issue of Compute's Gazette.  It's one of the best games nobody's ever heard of.

September 26
It's Sunday night again, and you know what that means.  Time to change my intro line yet again.  I also added this vertical line in between the two main sections.  I've been trying to send Sparrowslain an e-mail, but the server keeps rejecting me and sending it back.  I don't know what the problem is, but from what I can tell, the 8m server doesn't recognize the username.  I used to be able to get through just fine - what happened?
It's story time
The Drakan story now has a title graphic, but I haven't been able to add much lately.  I've had to read stories instead of writing them.  The latest assignment for AP Lit class is a James Joyce story called Araby.  It's a weird little tale of a boy who is infatuated with his friend's sister, so when she mentions a bazaar called Araby to him, he gets on a train and goes there, and then he realizes he's driven by vanity.  I know people have been complaining about Drakan's anticlimactic ending, but Araby's ending really doesn't wrap anything up at all.  If you really want a challenge, try reading another one of Joyce's works called Finnegans Wake.  It took 17 years for him to finish, and it's 700 pages long, and it appears on the surface to be nothing but gibberish.  But once you look deeper into the story, you'll find out it's somewhat profound gibberish.

September 25
There's a little battle of words going on at the Drakan forum between the Immortals and the Blood that Binds.  It's actually pretty funny, rather than being just another flame war.  You can check it out here.  I hope the patch comes out soon so more orders can play against each other and we can see some real challenge.  I'm not in an order, though - too much school stuff to do.  But such is life...
Woo hoo!  Another old favorite!
After much searching and snooping, I finally found an emulator for an old Commodore 64 game I used to play called Crossroads II.  I searched in Yahoo for "commodore" and followed the links to the Frodo emulator, and then I went here to get the game files.   Crossroads II was only available in the December 1988 issue of Compute's Gazette magazine, and it was one of my favorite games and arguably one of the best games of all time, no kidding!  All the graphics were 8x8 pixels, and they weren't even sprites, they were modified text characters.  You played as a person with a laser rifle, and the goal was to shoot enemies and collect whirling things called "spars" to build up your shields and go on to the next level.  Here's a screenshot:
Screenshot of Crossroads II
Top 10 reasons why Crossroads II is better than any first-person shooter:
10. You can see all the enemies, but you still can't do anything about it.
9. One thing you never hear in a FPS: "No fair, your bullets wrapped around the screen!"
8. There has yet to be a Yellow Lemonshark in a 3D shooter.
7. You can change colors while you're paused.
6. The White Skull is the scariest character in any game, ever.
5. It goes on forever, baby!
4. No lag whatsoever in multiplayer.
3. You get rewarded for helping dogs instead of shooting them.
2. Enemies can collect powerups too.
1. It features particle effects and location-based damage.

September 24
Yes!  Friday is upon us, and now I can finally get some sleep for my weary mind and body.  But first I have to get my music, the two Drakan level themes that aren't playable from the CD, onto my site.  First, I record the music as CD quality .wav files, and then I convert them to smaller ones compressed in MP3 format.  I'm sure few people will actually want the music, though...
Patchwork quilt
My news entries have been pretty shallow this week due to my lack of sleep.  I've only gotten about 4 hours a night, which is half of how much I'm supposed to get.  But I'll probably be staying up even later when the Drakan patch is released and it doesn't freeze up whenever I try to play Master of the Dragon.  I really want to play in that mode because being the dragonrider is where I shine.  It's cool to be on the dragon and have everyone fight against you.
Quake 2 go
I tried playing Quake 2 today.  I haven't even patched it yet and it still works better than Unreal.  The weapons are better, too, which is better for multiplayer.  There's no automatic Quake 2 server, so you need to have an address book of sites to look.  Unreal has a server finder, but when I try to use it, it crashes my computer.  Unreal has so many problems on my computer, it's not even funny.

September 23
The D3D version of the Unreal Tournament demo is available, but I'm waiting for the latest PC Gamer to see if they have it.  Supposedly, they totally redid the code to Unreal to make it playable on the Internet.  It's a contest between that and Quake 3 Arena to see which will be the more popular multiplayer-specific game.  There seem to be a lot of MP games lately.  I guess people are tired of writing lines for computer-controlled characters in games, or it's another fad to cash in on.
A more direct approach
I read over on the Drakan forum that Microsoft DirectX 7 is available now.  I just downloaded it, and I'm going to see if it makes a difference in game performance.  People are saying that it has little difference on most new games, but old ones that used to be slow now go faster.

September 22
I took the ACT test last year, in April, and I still haven't gotten my scores yet.  I have a feeling they lost my test or misplaced it or something, and it's really important that I get those scores.  It's so blurred in my mind along with a sea of other numbers I have to remember.  How did people survive back in the past, before they had all these numbers to assign to everyone?  I think numbers were just invented to give people more labels to remember.
Ban the flame!
And the flames continue in the Drakan forum.  Some psychotic former programmer - I won't say his name because that would just give him attention, which is what he wants - is spewing his bile all over the place and ruining an otherwise interesting, courteous gathering of ideas.  Today he was saying the same old racist and insulting remarks, and I decided that was enough.  I removed all my posts from the topics he started.  Sometimes if you ignore a problem, it'll go away.  I hope this one does.
A photo finish
I have more photos from the Utah trip, this time from Emily.  I'll scan them in on Friday when I have some time.  I'm also going to change it so the page for each photo opens in a new window, which will make it easier for people because they'll only have to load all the thumbnails once.

September 21
I wrote more of my Drakan story today.  I'm now up to the part where Rynn gets Atimar's book and goes into the cathedral to get the soul crystal.  It takes surprisingly long to describe the most basic parts of a story, I've noticed.  The Drakan patch is coming very soon, and I can't wait to play deathmatch with more than 4 people.  Maybe I should write a story about that, too...
A shaky end to waiting
I am so not ready to turn in all my Plotkin stuff.  I put off my summary report until the last minute, and it's due tomorrow, and yet here I am at 12:35 after midnight typing this instead of doing my work.  I've already done the "main stuff"; now all I need is to organize it.  So, I can't do this anymore... so I bid adieu to all.

September 20
Whoops, I forgot to change my tag line yesterday, so here it is today.  I've been thinking more about my seemingly unstartable project, Ethereal Light.  I have such ambitions for that game, it's not even funny.  Do you think ambition can be the killer of something which could be good?  I don't even have the tools to create a good game - most developers have 3D Studio Max and a bunch of other fancy development programs.  What do I have?  C++ Builder 3.0, which is not even the latest version.  So we can rule out the idea of EL being a competitor in the graphics and sound department.  I guess I could have the story going for it, because most games only have a minimal story.
Expanding the wasteland
I remember when there was a show on TV called Roar.  It had an interesting plot, good characters, and spectacular visuals.  And it only lasted for one season.  Roar was one of the best shows, a saving grace from the bland apartment sitcoms and crime dramas infesting the rest of the air time, and it remained relatively unknown until it just... faded away.  Now, as I look at the fall TV lineup, I only see a few shows that I might even want to glance at.  Maybe that has its upside - I mean, TV is a wasteland, pandering to the lowest common denominator while bombarding us with annoying songs to try to get us to buy their products.  We all know the song, "Fresh goes better with Mentos fresheners..." and it's lurking in our subconscious minds.  It's the Evil Empire.  But Roar was such a good show...
Sonic and Tales
We had a test in school on the book Tales of a Shaman's Apprentice.  This time, it actually focused on the themes, and I was able to put my notes to good use.  I was asked to write about one theme, and I chose the indigenous cultures.  After Mark Plotkin, the author, finished his studies, he worked with the interpreters and shamans to form Shaman Pharmaceuticals, which studies and uses medicines derived from rainforest materials.  They even have a web page, www.shaman.com.

September 19
I tried playing the Drakan multiplayer game Master of the Dragon today.  I got the dragon twice and scored 24 kills before the game crashed and I had to reboot the whole computer.  Oh well... it's fun while it lasts... I think Master of the Dragon could be a lot more fun with 8 people.  But I guess we're going to have to wait for the patch for the Winsock play instead of the lousy Directplay.
Lights, camera... never mind
Speaking of dragons, if Peter Dragon from Fox's new sitcom Action is any example of the kind of character we'll be seeing in the new millennium, then we're heading toward destruction for sure.  Don't get me wrong - sometimes I enjoy that kind of in-your-face attitude, but that show just sends out bad vibes.  But maybe it's supposed to do that.  Action is kind of funny, but I wouldn't want to see too many shows like it.  It's bad enough having all the Friends clones on the networks.
Give us a break
I'm sorry for being so negative today, but I've been having this feeling that lately the world has been turning back toward intolerance and stereotyping.  It's mostly on TV, with the all-white lineup on NBC and the stupid jokes on the zombie sitcoms.  But it seems to be everywhere these days.  In the comics, there's a new one called "The Boondocks" featuring our friend racism, and "Cathy" has been regurgitating its stereotypes for ages now.  On the Drakan forums, a new flamer is spewing schizophrenic insults and controversy at everyone.  In the movies, well, I'm not so sure about that.  At least the movies are getting more diverse roles.  But the place I've seen it is in the place I spend a lot of my time these days: the good old School of Environmental Studies.  There's no intolerance, but there are stereotypes up the wazoo.  If I have to read one more "I'm a white man leaving 'civilization' for the woods - here's my reflection on life" story I'm going to be sick.  For example, early last year they assigned The River Why and A River Runs Through It, which is fishing, not hunting, but it's the same idea.  Then they gave us Walden, by Thoreau, and Encounters with the Archdruid.  Those are all very good books, but I want to see something from a point of view besides those of a white male.  At least they gave us Things Fall Apart by Chinua Achebe of the Ibo people in Africa, and this year we're going to read Ceremony by Leslie Marmon Silko, a Native American woman.  But I get the feeling that the school is just adding those as tokens... or maybe I'm just seeing things that aren't there.  It's late, and I'm tired, so it's probably the latter.  zzz...

September 18
I'm not even finished with the first part of the first level in my Drakan story.  I've included the drunken orc with the liquor jug and the cave by the ocean, but I left out the parts about Duncan's axe and the orc in the outhouse.  I'm trying to make the story so that it's not so obvious that it comes from a video game.
The forum is slowing down!
Well, it seems Drakan fever is dying off and there aren't as many posts on that forum as there used to be.  All the regulars are still there, and there are the same old questions about the runeblade, the grimstone mine generator, etc., but there's a decrease in the amount of excitement over this game and the level of creative spirit.  Lately it's been a lot of speculation about the upcoming patch.  The editor feels like it'll come far into the future because the patch isn't even out yet.  I made another mod, this time making the game easier instead of harder.
Sinking fast
I have so much stuff due for school, it isn't even funny.  I should get more done during my free time, but I have to balance my real life time and my Internet time.  I haven't been getting much e-mail today, but I guess that's no different from most days.  Nobody's given me any feedback on my Quake mods or Doom levels yet, but I'll always be waiting.

September 17
As long as we're in our fit of nostalgia, reviving old games with new mods, I thought I would put up some Doom levels that I made over 4 years ago.  They are five main levels plus one "bonus" short level.  Just a note: these levels do not work in multiplayer.  At all.  But I guess if people want to play other people, they would have at least Quake, preferably Quake 2 (but not Unreal, its net play is terrible).  Each of my levels has a different theme.  I've noticed that some of them don't work on all computers.  I made them for The Ultimate Doom, which has the extra episode.  I'm sure you can find a patch on one of the Doom sites.
A shocking story
I finally got around to playing the System Shock 2 demo, and is that game ever complicated!  I spent the first half hour completing training and the second half hour running around on the ship, trying to figure out all the controls.  Then I got killed a bunch of times by the Hybrids, and if it wasn't them it was the gun turrets.  It's a hard game, but it is truly immersive.  Things are going on all around you, and there is a lot to take in.  If I had to compare it to any other games, I would say it's a cross between Metroid, Myst, Daggerfall, and Quake, taking the best qualities of those games and putting them into one.  It's made by Looking Glass, the same company that made Thief: the Dark Project, and it uses the same 3D engine.
That's a novel idea
I started writing the Drakan story, and you know the saying "a picture is worth a thousand words"?  Well, that's kind of true, because I'm not even done with the intro scene yet.  I fear the game may not translate well into a book the way it is, so I'm taking a few liberties with the story.  For example, in the game, Rynn's hometown is not mentioned by name, but the legends say it used to be part of Mt. Tibor, so I called it Tiboria.

September 16
"Better late than never" is a good motto, and it certainly applies to what I've just put on this site: Quake mods from 2 years ago.  Not Quake 2, but the original Quake.  I would have put them on here sooner but I didn't think anyone would be interested.  I also made a file for Drakan that makes the game harder by reducing the potency of health potions and making weapons less durable.  I read on the forum that some people thought the game was too easy, especially the second time around, and that they were waiting for Nightmare mode in the patch.  This is the next best thing.
Shopping at the Great Mod
Guess what?  Some other pre-editor editors on the forum liked my Elemental Blade mod, so now they're awaiting more as soon as the editor arrives.  I can't wait until I can make my own levels, because I have my own vision as well as the Drakan level designers.  First, I'll find a way to make Arokh more involved in the game.  Then I'll get rid of all the pointless crusher and jumping puzzles.  That reminds me... I didn't get a chance to start on that story because I was busy doing homework and putting up my Quake files.  I'll start on it tomorrow.
The Rich Coast
I just went to the meeting at the School of Environmental Studies about my upcoming trip to Costa Rica.  It won't be for a while now - it starts March 1 - so I have plenty of time to get ready for it.  My last trip was to southern Utah, and we did a lot of camping and endless hiking.  This time, they say there won't be any camping at all!  That means no more pitching a tent in the bitter cold of the night on the fire ant-infested ground!  I doubt there will be bitter cold anywhere this time, as it is a marine climate, much like Florida.  Speaking of that, now that I'm in school again, it's my chance to, like Rage says, "take the power back" and get my Florida trip page on this site.  If you look on the SES home page, http://www.isd196.k12.mn.us/Schools/ses/, you will see that it hasn't been updated very well.  I manage to keep my site updated better than that, and I'm only one person!  I'm not insulting the school - it's an excellent school, but its web site needs some work.

September 15
It's time to get real, and by real, I mean serious about Drakan.  I'm going to start writing a story based on the game, and it will have screenshots as illustrations. After I write the story, I'll add on to the end of the game.  I'm thinking: Rynn and Arokh catch Delon, but not in time to escape being sucked in by the rift.  They are warped to the continent across the sea from Rynn's homeland, and Arokh crashes into the ground and his wings are injured, so he can't fly for a while.  So they walk across the land, which looks kind of like the Islands level, and they discover that this place is... the Homeworld of the Giants!  I'll think of more later, when I finish the original story.
Screening the previews
I found a much better source of plot spoilers in movies: the site for parents called ScreenIt.  This site gives every juicy scene in each movie, including almost the entire plot of Stir of Echoes.  At least they didn't give away the twist to The Sixth Sense...

September 14
I finished my first Drakan hex editing project today: a modification of the first weapon that makes it more powerful and gives it fire and lightning powers.  It's called the Elemental Blade, and I've added it to my Drakan links.  Don't try to use it in multiplayer, though, or the servers will reject your game.
Nervousness about Nalenna
I've considered making my brother a part of this web site, but he seems too interested in playing Darius to do anything else.  I don't know who else would be willing to write stories and make games for free to put on this page.  I could start collecting Drakan mods when the editor is out, and recommending them to people.  That will mean more quality content and more time to work on my own games.

September 13
I know you hate to hear me say this, but... there's no news today.  I have been trying to hex edit the Drakan resource file, and now I've changed the starting weapon into an all-powerful Dagger of Destruction.  This is what I do while I wait for the editor to be released.  I hope it's a really good editor that lets you do a lot of things besides just make levels.
Cinnamon Sin
I don't really have a paragraph for that headline, I just need some filler to make up for the fact that I don't have much to say today.  Or I could make up something about someone I know from the Utah trip, Eli, being in a band.  You see, it's called the Purple Hermans, but Eli proposed a bunch of name changes.  That part is true, but I'm going to say one of them is Cinnamon Sin.  That's kind of a cool name, don't you think?
Embraced by the Ethereal Light
Nalenna.  What can you say?  A name that doesn't make sense, and I haven't updated it in so long.  I've had enough time to work on stuff, so there should be something else there.  But there isn't, and that's the problem.  Nalenna is suffering because of this daily journal, and my constant visit to the Drakan forums.  I think I need to focus harder and maybe get a second person working on all this.

September 12
Time to change my quote again.  Today I read this weird story by William Faulkner called "A Rose for Emily" and I think the whole thing was a symbol for something else but I can't quite figure out what.  I know Faulkner wrote a lot of stuff about the Civil War and life around that era, so I think it might have something to do with the North and South.  The story was about a reclusive woman who was snobby and arrogant and refused to do anything, and after she died, visitors got to see her room.  This was for my AP Literature class, and if the rest of the stuff I have to read is so strangely symbolic, I don't know what I'll do.
Our beloved community
Nothing new really on the Drakan forums.  We're still talking about bugs in the game, when the patch is coming out, etc.  While I'm looking forward to the patch for better net play, I really can't wait to get the editor and start making my own levels.  I made a few Doom levels back when it was popular, but I never actually put them on the Internet.  If you want to try them out, e-mail me about it.

September 11
My brother is always playing Darius on the new computer, and it doesn't run on the old one, so I tried installing Drakan on the old computer so I could play it.  My old computer is a Pentium 133 with a Voodoo Rush card.  First I had to delete a bunch of games to make room for it.  After I installed it and opened the program, the screen started going funny, and I remembered that some systems require the desktop to be set at 16 bit color.  After restarting the computer and changing the settings, I tried Drakan again and it worked!  The screen was too dark, so I turned the contrast and brightness up to almost the full level.  The frame rate was around 5-15 FPS, not good but not totally unplayable.
Shaken, not stirred
I saw Stir of Echoes today, which is another ghost story.  It was really good, and a lot creepier than The Sixth Sense.  There were more disturbing visions and hallucinations, and a lot more of the psychological horror that was lacking in other horror movies (like the Haunting remake).  Horror movies seem to be very popular now, starting with Scream and I Know What You Did Last Summer, and with a lot of new ones on the horizon, like Stigmata, Bats, and Scream 3.

September 10
It's Friday, and I feel like I have some control back in my life.  Next week I'll be able to do that forest plot thing, and I'll get all my homework finished and ready to go.  When I get some excitement in my life, I'll add more to this page, but for now, this is all I have to say.  The same thing every entry: things are going slow.  Do I really need to update this every day?  Oh well, I'll do it anyway.
Nalenna's new identity
I'm thinking about changing the name of my writings and games page from Nalenna to something else because Nalenna really doesn't make much sense.  I always said it came from the Japanese word "narenai", but the truth is I just made it up one day.  The new name has yet to be thought up, but it should be something understandable and at least a little memorable.

September 9
Well, it's finally settled: this year, I'm totally out of control.  My school schedule is so hectic, and I have a bunch of stuff that I'm not really sure about, like a study on a little section of land in the forest.  I've been missing out on that a lot.  I'm sure glad I don't have any AP classes tomorrow, or else I'd miss the project entirely.
Today is 9/9/99!
This is the first day since 1988 that all the digits in the numerical representation of the date are all identical.  And I didn't do anything to celebrate!  No special parties, no special announcements on this page... nothing!  Oh well... I still have at least a month to work on Nebula, but really, the only one enforcing that deadline is me.  I should be working on the game more and playing Drakan less, but like I said, I'm a lazy lizard and I get bored.  You'll see the game... that's a promise.  A real one, not a vaporware industry one.  Because The Sine Wave will never be an industry page.

September 8
Not much happening lately.  Most of the Drakan servers are full, and now I'm just trying out stuff in single player.  Most of the forum questions are like "how do I get the runeblade" and "I'm stuck in the islands," but there have been some good topics lately.  Lately I've been a bit curious about the seemingly unsatisfying ending, and whether there might be another.  Everyone says there isn't, but since the Surreal team hasn't spoken up on the matter, I'm not so sure.
Infinite dreamer
I've been reading some theories about the universe in the school library, and there's some pretty weird stuff.  One interesting theory is that life is just one in an infinite series of dreams, and that each dream level gets more and more disorderly.  For example, when we're dreaming, we don't realize it at the time, and when we wake up, we remember the dream being illogical and random.  Well, what if we were characters in the dreams, and when we die, our dreamers wake up and, compared to their universe, our lives seemed illogical and random as well?  There are a lot of phenomena left to be explained, and it seems that with each discovery we make, there are more possibilities for new ones than there ever were.  It's a strange theory, but intriguing.

September 7
Well, my book report notes were worthless.  The school gave us a quiz where none of the questions had anything to do with the six topics they told us to focus on.  I'm never trusting them again.  Lately I've been playing Drakan multiplayer a lot, but it keeps crashing and lagging.  The patch should fix things right up.
The fall lineup
The TV Guide with the fall scheduling came today, and it looks like it's going to be the same old stuff rehashed into a slightly different setting.  You've got your apartment sitcoms, your family dramas, your primetime soaps, and your new animation effort.  Has every good idea on TV been taken, or are networks just afraid to go for new stuff?  The show Harsh Realm looks interesting, but none of the sitcoms appear to be worth their air time.

September 6
My new game, Nebula, will be a space-style shooter in first-person view, with you aiming a laser cannon and shooting asteroids, enemies, and enemy shots.  I haven't even started on it yet, but I promise you it will be ready by October 15, no question about it.  About Ethereal Light: I don't even know if I'll be able to finish that one.  It's just too ambitious, and I'm only one person, not a team of skilled developers.  I should be able to write more about the plot, though, so check back on the Nalenna page every once in a while.
Unnecessary labor
Today was Labor Day, so there was no school, but it's a good thing I read Tales of a Shaman's Apprentice because the notes are due tomorrow.  They said have it ready by the first day of school, but I guess not enough people did.  I fear I won't do so well in school this year, because I have a tendency to procrastinate and put everything off.  It's really late, so I'd better get some sleep...

September 5
Well, it's Sunday night, and time to change the line at the top of this page.  Not much else to talk about, though.  I've been posting on the Drakan forums that sometimes the fog is a little off, and how the gore level affects the gameplay instead of just being for censorship.  I'm playing through the game again, and I think I've found all the secrets.
Current affairs
Yesterday I saw The Thomas Crown Affair.  Apparently, it is a remake of a movie from the 70s, and it's about a businessman who is also a thief and the woman who chases after him.  It's a cat and mouse type of story, and it has a few plot twists to keep the story interesting.  There was some humor, but like Bowfinger, it was more sophisticated than juvenile gross-out gags.

September 4
There's one Drakan review so far that doesn't mention Tomb Raider, but nobody has e-mailed me about it yet.  I put some suggestions on the forums, but people seem to be able to sense unpopularity and steer clear of anything I've written.  Whenever I post, the topic will be devoid of further posts until it reaches the archives.  I don't know why this is happening - maybe Zeoc isn't a memorable name?
Some people loathe Drakan
Okay, maybe "loathe" is too strong a word.  It's more like "don't think it's as good as it should be."  Their main problem is with the multiplayer, which is buggy and crashes with more than 4 players.  Surreal is releasing a patch to fix that, as well as other problems.  They're also releasing an editor, which I hope gets here soon so I can work on my own levels and weapons.  (That is, when I'm not programming Nebula... heh heh heh...)

September 3
The reviews for Drakan are coming in fast and furious, and the reviews are pretty much all good except for ones that are written by Tomb Raider fanatics.  Everyone compares Drakan to Tomb Raider just because the main characters are slightly similar, and they always draw other comparisons too, even though they are very different games.  In fact, I'm going to have a little contest: If you can find just one review of Drakan that doesn't mention Tomb Raider or Lara Croft, I'll give you... um... well, I'll put your name on this page and call you the Ultimate Internet Champion, and you get bragging rights.
Fear of the unknown
You know who gets offended by South Park?  A lot of people.  You know who gets offended by my page bashing the Movie Morality Ministries?  Nobody.  That's one joy of anonymity - you can say whatever you want and no one will be offended.  The Sparrow's Nest gets about 70 hits a day; so far I've gotten about 0.01 hits a day (just counting any e-mail I get; there could be thousands of lurkers seeing this right now).  I must admit that I'm one of those 70 hits a lot of the time.  I don't have a counter for this page anymore...

September 2
School's turning out to be okay, as long as I can keep all my assignments ready and on time.  But I'm too much into other stuff, like this web page, to keep my concentration on my homework!  Speaking of that, I really don't have anything to tell you today.  Really, my mind is blank.  Peace out.

September 1
Well, it's the end of one era and the beginning of another as we head into September and yet another month is put into the archives.  Today was my first day of school as a senior in the School of Environmental Studies, and it was really weird.  First they made us do all these group activities and take personality tests, and then they gave us this total crock of an article on niches to read.  It started out talking about how every species has its niche, and it said that breeding methods have little to do with how many of a species there are.  Then it goes on to describe the breeding strategies, even though they are way off topic, and it does a lame job of trying to tie it all together at the end.  Also, it says that humans are the best niche-fitters, when in fact we're one of the worst, and that's why we have to change our environment all the time.
Late to bed, early to rise... zzz...
It's time to say goodbye to sleep and hello to crankiness, and after that, madness.  So brace yourselves in the coming month for the Adaptation of Zeoc to the School Schedule.  Ha ha... the flying monkeys are coming to get me!  Hey, who are you looking at?  I thought so!  Okay, I'm really tired now, so I'll just go to bed...

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