the sine wave
July 1999

July 31
Here it is: the end of the July page.  Next it's on to the August section and this page will be in our new archives.  Unlike the New York Times Online, however, these archives will be free and accessible to anyone.  Well, it just turns out that I will be here tomorrow and I'm leaving on August 2nd.  Tomorrow is just "packing day" for the Utah trip, so I'll get to spend one last day here getting this page ready for dormancy.
Am I really boring you?
If somebody, ANYBODY, reads this page I have a question: What can I do to make this page better?  Is it too boring?  Are you tired of reading about my life?  Even if you don't have any suggestions, if you are reading this, just send me an e-mail right now!  I don't even care if it's a flame or spam!  I know I must have given my Web address to some people in school... Where are they?  Sorry, but I feel like I'm writing all this for nothing.  Oh well... I'm not in it for the attention anyway.  Less attention means fewer restrictions.

July 30
I did it!  I finally beat Unreal (on Medium difficulty)!  Is it just me, or do the Skaarj get stronger in the last few levels?  I faced a Berserker at the end of The Darkening that took about 10 flak cannon shots.  For the most part, single player Unreal was good as far as graphics and unique environments, but the gameplay was pretty much the same as in other first-person shooters.  I finally got to use the detail textures with the new Direct3D support.  I've got patch 225f, but I don't know how much the Internet play has been optimized.  It's stupid how computer game publishers think they can release a game without getting all the bugs out, especially in multiplayer because that's where the longevity of a game is.  Single player will be the same every time, but with multiplayer you can go against thousands of human opponents.  I really don't have much experience with multiplayer.  I played Quake on a LAN a few times, but my 56K modem doesn't give me good performance so I don't play over the Internet much.
Enough babbling, what about Drakan?
On the Drakan forums an order (clan in most games) called the Immortals is forming.  It consists of three members so far: Eclip§e, Conner Macleod, and Trev the Immortal Moose.  They even have a homepage, which I have added to my Drakan links.  They claim they are good, but what do you say?  When the full game is released, they will have tryouts for membership.  There's also another order called the Flight of Dragons consisting of Bryagh, Smyrgol, and one other member.  They will also have tryouts.  I'm already sensing some tension between the two orders, even before the game is released!

July 29
I stopped typing the year 1999 as part of the date because it got too redundant.  When the year 2000 comes I'll divide it into a separate section.  Unless, you know, the world ends in Y2K or something.  Only 3 more days until I leave for southern Utah.  This trip sure isn't going to help me get any Sine Wave readers, and I'll have a huge gap in my Drakan previewing.  When the full game comes out, I'll be back from my trip, so everything should work out.  I might be too busy playing it to update my page, though...
Don't trust my psychedness!
Remember on the 24th when I got all psyched about seeing The Haunting remake?  Well, I finally got around to seeing it and found out that the critics were right - this movie bites.  But it's an over-produced, loud, summer movie kind of bite, so it wasn't a total waste.  I should have known remakes weren't a good thing because I saw what happened with the new Psycho.  In The Haunting, they totally changed the story around from the original, and not in any good ways, either.  The horror is much more visceral and much less psychological.  I never really had that sense of dread like something bad was coming but you don't know where.  I always knew where because the camera always revealed it.  You might want to see it for the special effects, but some of those are pretty dumb, too, such as a statue coming to life in the middle of a pool and vomiting a stream of red food coloring.  Or better yet, see Lake Placid - at least that had witty banter.
Seen MTV's Unreal World yet?
I've been playing the game Unreal for some time now.  So far I've gotten to Na Pali Haven, a floating island.  I recently got nVidia's latest drivers for the Riva TNT, and Direct3D has never looked better.  However, the latest Unreal patch seems to have a problem with that - they improved the D3D support, but now when I access the menu some of the letters don't show up.  Also it doesn't tell me how many flares or Nali fruit seeds I have and it might be a real problem if I ever used those items.  The OpenGL support has been severely diminished with the new patch, for reasons unknown to me.

July 28
I never have time to write anything on here anymore because I'm too busy getting ready for the Utah trip.  Well, I found out today that August 3 is not the official release date for Drakan.  Apparently, nobody knows what the release date will be.  Surreal is still fixing bugs in the Internet play, and they don't know when they'll be finished.  I'm really looking forward to this game, and I still have hope that it will be released in August.  The Drakan forums are especially lively today, and the programmers are still answering questions.

July 27
Today I'll be finishing up my Darius tribute and putting this page on the web.  So that means you can stop looking at the old Nalenna page and start out with a little more content.  So, just to begin... Hello loyal readers, and welcome to the daily updated journal/news page called The Sine Wave!  My name is Zeoc, and I am the owner, author, and graphic designer of this page.  I chose the color purple for this page because it's different, and also because I'm a bit weird.  I make games under the name "Nalenna."  Nalenna comes from the Japanese word "narenai," which means "it cannot be."  Currently I'm working on an overly ambitious game called Ethereal Light, which starts out kind of like the movie Hope Floats but then goes into a Stargate-like warp and becomes an adventure across another world.  It will be mostly adventure, with few if any battles.  I also have my version of the arcade classic Centipede, with customizable graphics and sounds.
I shall return.
On August 1, I will be leaving Minnesota to go on a field trip with my high school.  I go to the School of Environmental Studies, which offers more nature-themed subjects, and I'm going to southern Utah to explore the canyons.  I've already decided to have my "major" subject for the trip be paleontology, so I'll be digging up dinosaur bones part of the time.  Or at least wishing I was.  I'll probably be passed out from heat exhaustion most of the time because I'm really not in shape for this trip.  Computer nerds and nature just don't mix very well.  Anyway, I'll be back on August 14, so look for me then!
No screenshots... bummer!
Guess what?  The printscreen button doesn't work while I'm running the Darius emulator, so I don't have any screenshots yet.  I'm looking for a program to run in the background that will let me press a key anytime to save a picture of the screen.  I think I might already have one somewhere on my computer.  I really want to show some pictures of this awesome game!
Okay, I found it.  Now what?
The emulator has a built-in screenshot function, so I'll have those pictures up in no time.  Take a look at my Darius page now.  Remember this arcade classic?  I know it wasn't in very many arcades, at least not in Minnesota, so you might not be familiar with the game.  But if you are... all the more reason for you to check out my tribute!

July 26
Well, it's almost 3:00 AM central time (on the 27th, actually,) and I still need to update this thing.  I haven't got any Darius screenshots yet, but I'm working on it.  But it doesn't really matter what I write here anymore.  Nobody reads my page yet, nobody has e-mailed me about Nalenna's zero-budget games, and it's likely nobody will read this archive as soon as this page is on the web.  Skip ahead to the 27th...

July 25
Guess what?  If this page were ready for web implementation yet, I would be FTPing it to you from my new computer!  But alas, I still need to do my Darius tribute page.  In fact, I think I'll do that right after I update this.  Did you know that Darius was three TV screens wide?  Or that it had a pyramid level structure?  Or that the bosses all looked like sea creatures?  I'll give you all the info on this fantastic game.
Wave vs. Sinewave vs. The Sine Wave
I knew that Nalenna, a site closed to the rest of the Internet, and linked to by no one, would never become part of the Net community.  That's why I made The Sine Wave - to offer a true update to my original Info Page.  At first this site was just going to be called Wave and offer nothing but obscure stories.  Then I thought Sinewave would be better because in Latin "sine" means "without," as in without inhibitions.  I looked on the Net and discovered that Sinewave was already taken so I added the word "the" and separated the name as you see it.  That's how I got the name.
Okay, but that still doesn't explain the colors!
I was just getting to that.  I chose this color scheme because nobody else uses it, at least no other computer game-related site.  People will come here and go "What the... what's up with the colors?"  It's more memorable that way while remaining unobtrusive.
Let's change the subject
I don't want to talk about myself constantly like some egomaniac, so I'll inform you as to what's up with Drakan: Order of the Flame.  The Sparrow's Nest reports that Drakan hasn't even gone gold yet (that means it is not ready for shipping).  Oh well, I'm sure Surreal is still patching up a few bugs or working on multiplayer.  At least they're not rushing an incomplete game like Daggerfall or Battlecruiser 3000.

July 24
You know, there are just some movies that would have been better off not having been made.  I'm not talking about independent films here, or even weird avant-garde mainstream efforts.  I'm talking about Hollywood rehashes of cookie-cutter stories.  A good example of this is Event Horizon.  It took the cool space concept of Alien along with the creepy feel of The Haunting (the original - more on that later), and it still managed to mess it all up with poor acting and no originality.  The storyline was really lame, too.  Sorry, I just had to get that off my chest.  I'm better now, so let's talk about...
What's new with Drakan?
Well, on the forums everyone's talking about how there will be improved server play but no modem play.  It seems modem play has gone out of style for multiplayer.  That's cool for people with faster connection speeds but since I'm just a HPB with a 56K modem, that means lag city, even for one-on-one play.  The Drakan demo, which you can download from the official site, has a lot of bugs, but the programmers at Surreal have promised to fix most of them, such as the one where you can fly outside the level and become invisible.
Minimalism on the Web?
Ah, Internet video - the last salvation for people who don't want their content dumbed down for some mass audience, right?  Right?  Wrong.  It seems that video on the Internet has, and this is remarkable, been dumbed down even more than TV.  This is mostly due to bandwidth constraints which force all net video to be condensed into short, choppy music videos consisting of sound bites and flashy effects.  For example, everything in the Den is basically the same - short videos about kids in the big city, short movie snippets and previews, adapted high school health class videos, etc.  On the upside, though, you can download this video at any time instead of being confined to a schedule.  It's a promising medium, so we should at least give it a chance.
Starved for sight, are we?
I don't care what those critics say about the remake of The Haunting, I am totally psyched about this movie!  It's probably not as good as The Blair Witch Project, but what can you do?  Blair Witch is a genuine horror movie with genuine fear.  The Haunting remake, from what I've seen, has some of the flashiest special effects since The Phantom Menace, and it seems to be a lot more fun than the original Haunting.  Sure, it loses its horror feel a little, but who doesn't enjoy a good graphics showcase?  I've heard they totally changed around the story, although the characters have been kept (somewhat) the same.  I recommend seeing the original first if you want to experience the classic horror movie.  If you like a lot of mood and atmosphere in your scary movies, see Blair Witch instead.  I hope to see it, but it's only showing in Uptown, which is kind of a bummer.  The "mainstream" cinemas don't know what they're missing.
What is up with Blair Witch, anyway?
The Blair Witch Project is an independent film by a few filmmakers working on a shoestring budget, and surprisingly enough, people like it a lot better than all of last year's Hollywood flicks combined.  It has won awards in film shows like Cannes, and it will probably be a contender for an Oscar (unless it is eclipsed by Eyes Wide Shut).  Blair Witch succeeds on its level - a scary movie that's actually scary.  No fancy special effects, no inane side stories, just pure horror.  Some would call it the scariest movie of all time, but that remains to be seen.
This is a [CENSORED] outrage!
So I saw American Pie a few days ago and I pretty much got what I expected.  You know, a lighthearted comedy about a bunch of high school boys seeking sex.  It's an old story and it's told well.  However, I just found out that the MPAA is trying to censor another movie along those same lines.  The movie called "Coming Soon" and this time, it's about high school girls seeking sex.  It's not even as raunchy as American Pie and they're still trying to censor it!  There seems to be a double standard where it's okay to show boys being horndogs but with girls it's taboo.  That's really a pity, because I'm tired of the old "horny boys" theme.  It's funny, but I've always had kind of a strange attraction to girls, and it would be nice to see them in more prominent film roles.
Bad translations.  You know?
Attention fellow nerds who know what I'm talking about!  I just found out that the game Sonic CD, for the Sega CD, was changed in its translation from the Japanese version to the American version.  It seems three-fourths of the music was redone by Spencer Nilsen, who also produced music for other Sega CD games.  In the game, each level has four time periods: the Present, the Past, the Good Future, and the Bad Future.  In the American version, the Present and both Future music were redone, but the Past music is the same as the Japanese version.  It's in a completely different format, too - the American stuff can be played from the disc while the Past music is stored in compressed PCM files on the disc.  That's really weird, and kind of a bummer that they didn't leave the music the same.
DARIUS!!!
If you're like me, you probably remember an old arcade game called Darius.  It was a side-scrolling space shooter that spanned three screens wide.  Well, classicgaming.com has an arcade recreation of this awesome game for the RAINE emulator.  To play it, you'll have to set the screen resolution to 1024x768 and the game will look severely letterboxed but it's worth it just to play this awesome game again!  It was really cutting-edge in 1986, when it was released, and it still looks surprisingly good today!  I've put up a page about this arcade sleeper.
Just movin' on, not much left...
Truthfully, I haven't even started on Nebula.  In fact, I've forgotten a lot of my C++ programming skills.  I'll try to get something done, but for now, my focus will be on this web page.  Even though nobody reads it, it will be my focus, at least until August 1.  I'm leaving to go on a field study with my school, the School of Environmental Studies, to southern Utah, where I will study the canyons, dams, and deserts.  It's going to be a grueling two weeks camping out on the rocks and learning about the heritage of the land and its ecosystem and all that environmental stuff.  I'll be back on August 14 with all new stories and inspirations.

July 23
Today I watched the movie Lake Placid, starring Bill Pullman, Bridget Fonda, and Oliver Platt.  My brother didn't want to watch it because it broke some weird pattern he has about being informed the day before seeing a movie.  Instead he wanted to see some old repeats of Seinfeld and Frasier.  Anyway, he missed out on a great movie - not great in the sense of good plot, good acting, or even good special effects.  The great thing about this movie is that you can really see the influence of its writer, David E. Kelley.  For example, the Bridget Fonda character looks and acts exactly like Ally McBeal, and the Bill Pullman character is a lot like Billy.  Oliver Platt reminded me of John Cage in his role as the strange crocodile expert.  It's an okay movie, but it's better if you've seen Ally McBeal before.
What's your view on Ally?
To tell you the truth, I've never really believed Ally McBeal.  The dialogue is so ridiculous and cheesy.  Add that to the fact that Ally herself does nothing but whine whine whine and you've got a recipe for a doomed show.  It's just like that terrible waste of air time called Conrad.  Remember Conrad, about the poor loser guy and all the women bugging him about stuff?  That one sure got canceled quickly.  Well, Ally does have some redeeming qualities, such as the witty banter, the choreography, and the fact that there's no laugh track.  I've never liked laugh tracks - they make it seem like the TV producers are telling us what's funny instead of letting us decide for ourselves.  Come on, we're not all idiots!
What's new on the Net?
While I was watching the Lake Placid previews I saw an ad for this thing called www.den.net, an Internet video site aimed at teens, with all the "teen" staples - movie reviews, health videos, and urban stories.  I've been watching Rated DG, an online movie preview site.  The video's not all that great on my computer since I only have a 56K modem (AAARGH!) but some of it's still cool.  Also on the web are many cool sites about a game called Drakan.  Only the demo is available now, but I swear it's the awesomest demo in the entire gaming world.  I don't care if "awesomest" isn't even a word, that's what it is.  I've played the demos for Sinistar Unleashed, Heretic II, Re-Volt, and Requiem, but the Drakan demo outshines them all.  (Re-Volt was cool too, I might keep an eye on it...)

July 22
Hello!  If you're a regular reader of my web page (which is doubtful, since nobody reads my page - oh, well...) you may have noticed that the format has changed several times.  First it was The Homers, then it was Nalenna, and now it's the Sine Wave.  This is, I hope, our final change, and we're going to stick with this setup from now on.  I still develop games with Nalenna, but you won't find anything new yet.  The Sine Wave will add a lot more, such as this journal updated daily, if I have the time, as opposed to monthly.  Also I will provide computer game reviews and tips, as well as a preview of Surreal's awesome new game, Drakan: Order of the Flame.
Say what?
Yes, that's right!  I am totally into the Drakan demo and have been reading nothing but praise for this game at the ActionExtreme forums.  The developers moderate the forums and answer questions people have.  That's really cool that they would do that because I know some companies that just crank out software without considering its quality.  That's why there are so many games for systems like the Playstation that have flawed control and not much substance.  Much like my web page...  I'll try to get some non-text graphics onto here.
Help, I'm stuck in Monochrome Land!
What do you think of my new color scheme?  I was going for sort of a Seashell Purple Hippie-style look.  Is it too much?
Why the name Sine Wave?
I wanted a name that represented a kind of a flowing motion that lasts for an eternity, and a sine wave is just that because it is smooth and does not converge on any limit.  A sine wave is also the purest sound waveform and is used in creating melodic tones.
All right, how about Zeoc?
Zeoc is my screen name and online game alias.  When I'm deathmatching in Quake II or Unreal I am known by this name.

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